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  Waiting for humans in tank battles (suggestion)
Posted by: arcanadana - 06-28-2019, 05:34 PM - Forum: General Discussion - Replies (1)

I like battling with humans. 

Right now when I get on in the waiting room ("you'll be the first") I'm stuck in a short game that makes me restart at Wave 1 every few minutes. That's boring play, makes it hard to hang out there. 

I'd like to be able to wait there indefinitely until (1) another human joins, (2) I lose to the AI tanks, or (3) I quit. If making the time unlimited is hard, how about making it 30 minutes instead of 5?

When a human joins no changes are needed from current behavior.

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  Iconsole+ support and Quest
Posted by: Talwar85 - 06-28-2019, 11:32 AM - Forum: General Discussion - Replies (1)

Hello,
is there a plan to support Iconsole+ for reading and setting the parameters of some exercise bikes? It would be possible to use Google altitute data to change wattage depending on the route and showing heartbeats.
I think the product would be more interesting this way.

There would be no need for hardware,
just software with a monthly fee.

As a controller, the oculus thouch from quest would also work.

On Playstore there are already some 2d apps, which can show the potential.

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  Resume rides fixed
Posted by: emalafeew - 06-26-2019, 12:37 PM - Forum: General Discussion - No Replies

Starting with last week’s build update your ability to resume rides has been broken. This is a crucial feature to finishing long rides and we apologize it took a few days and builds to realize the extent of the problem. It was the result of trying to get other improvements out quickly when we should have held them for greater testing. The latest build addresses all the problems we’ve seen, and nobody’s spins or finished rides were lost for stats.

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  Smoke Show Prize Event
Posted by: emalafeew - 06-21-2019, 08:44 PM - Forum: General Discussion - Replies (20)

We've begun another $100 prize challenge, for cumulative score in Curvy Race thru July 5.

You get score based on how many AI cars you beat each lap, and whether you keep beating your own best lap.  You get bonus coins for coming in 1st place in a lap another AI car is generated, up to maximum of 8.

Note you'll need the new VZfit Play update (6/21) for this.

Pro tips: Slow down to make tighter turns and save your fastest pedaling for when you turbo!

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  Difficulty Level
Posted by: spyder17 - 06-08-2019, 01:12 AM - Forum: General Discussion - Replies (10)

I remember seeing somewhere that in Explorer, the difficulty level affects the trainers and how long the different speeds are in effect.  Do the different levels have any effect in the Vzfit Play games.  I can't find any information on this.

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  VZfit Explorer update feedback
Posted by: emalafeew - 06-07-2019, 11:40 PM - Forum: General Discussion - Replies (17)

I fixed a server error that affected Explorer's ability to store user progress on Rides with non-ascii characters.  Sorry Simonator and Kisrita!

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Bug Explorer ride issues: Chile, Czechia, South Africa
Posted by: surfous - 06-04-2019, 11:08 PM - Forum: General Discussion - Replies (2)

Got another few... I figured I'd start a new post so the resolved ones just age off the forum instead of having a frankenthread that doesn't match its subject anymore. 

Magallanes y la Antartica, Chile

Unlike the Ireland suggested ride, I couldn't figure out what's going on with this ride. When I go to ride it forward, I see only yellow dots in either direction, the remaining distance is 0km and the percentage is, of course, 0%. If I try to ride it in reverse, I see the remaining distance as over 3,400km (!). I think I only saw yellow dots in the reverse direction as well, but that bit I don't recall for sure. In any case, I could ride, but I'm not at all sure where it's putting me or where it wants me to go. 


Czechia


I only rode this ride forward, and I got to the end, but the white dots just turned yellow. No gate, and presumably no credit for completion. 


South Africa

Rode it forward just fine, and completed it. Riding it in reverse, however, I got stuck at some point in the middle, coming down from the highest point - I think it was around Lookout Point on Chapmans Peak Cape. The white dots stopped, and I couldn't proceed. I turned around, and was able to go back for a few dots, but ran out of them again. I couldn't find a way out at this point, and the scenery was badly distorted around whatever 3D construct had me trapped.

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  Newbie at this
Posted by: path52 - 06-02-2019, 08:51 PM - Forum: General Discussion - Replies (2)

I got an oculus go account and virzoom account. Attached the piece to the crank on the bike. Downloaded the apps and installed. Started pedaling and opened up VR Explorer but got a message that said the Satechi Medeian Button wasn't responding. What do I do?

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  Explorer ride issues: Old Military Road, Ireland
Posted by: surfous - 05-31-2019, 11:58 PM - Forum: General Discussion - Replies (4)

I've tried riding this suggested ride twice, once in each direction, and there's definitely a problem with it.

First, the ride is listed as 22.4 miles, however when riding in reverse, the distance starts counting down from 30.2, and the percent complete stays at zero until I drop below 22.4 miles. I am following the white dots, and I think I know what's happening.

The white dots follow the path of the M50, M11, N12, and R755, which is indeed a 30.x mile route. The R115, however, is a 22.x mile route between the endpoints of this ride. Also, just check out the route from the VZfit web portal - Google maps suggests the longer route by default. Based on this, I think explorer is sending me along the wrong route.

The other thing that happens is that I can't finish the ride by the white dot route from either direction. Somewhere around the 20 mile point, the white dots suddenly stop and I run into a "wall" that's textured nicely to look like the road ahead, but which has no path through it (that I've found). I've run into the same thing in both directions, although I admit that I'm not sure if it's at the same place in each direction.

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  Airwolf Returns Prize Event
Posted by: emalafeew - 05-24-2019, 01:42 PM - Forum: General Discussion - Replies (22)

We've begun another $100 prize challenge, for cumulative score in River Run thru June 7.

Note when you have enough total coins on your helicopter you can unlock the "Homing Missiles" upgrade, which allows you to paint multiple targets and fire once at all of them.

Also remember when you want to bleed height but not speed, hold down the B button (left trigger on original bikes).  Additionally on the Quest you can lean forward to accomplish that, like our old PC version.

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