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  Added suggestion for explorer
Posted by: espo - 03-24-2019, 06:34 PM - Forum: General Discussion - Replies (2)

Maybe you could add a feature during the rides to randomly have a dog chase you while riding it could be turned on and off under options. It was a little weird going through stop signs while riding but I just imagine I'm on a closed circuit so it's not a problem. Just my two cents

I'm enjoying the rides so far

It's not a priority but for us original bike users it would be nice to be able to see our heart rate while using the oculus go.

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  VZfit Play music song change issue
Posted by: Julia - 03-24-2019, 04:48 AM - Forum: General Discussion - Replies (5)

So far I am sticking to the comfortable games as I am new to VR and haven't figured out how to suspend some of my real world instincts yet.  Really liking it so far.

Today I turned on the music in the options and tried Jailbreak and Le Tour.  Both games would pause and freeze the action every time a song change happened. 

The music choices are limited and music taste is so personal so I don't know how you could please everyone there.  It's not an important feature to me anyway as I can just put on my own playlist.

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  Existing VirZoom Bike/Lifetime License
Posted by: Officespaced - 03-23-2019, 01:30 PM - Forum: General Discussion - Replies (3)

It's great that you're supporting the Oculus Go and Quest.  I had an HP Windows Mixed Reality setup that died in February.  I'm glad I held on to my VirZoom bike!  

Regarding the free "lifetime license" you're extending to existing VirZoom Bike owners, does that apply only if I use it with my VirZoom bike? What if I wanted to get the VzFit Sensor and an upgraded bike? Would I be subject to the monthly hardware fee?

In the meantime, I'm anxiously awaiting the release of Oculus Quest!

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  VZfit - Oculus Go vs Quest - any graphical differences?
Posted by: digitaljackson - 03-22-2019, 10:28 PM - Forum: General Discussion - Replies (13)

Is there any graphical difference between the Go and Quest versions of VZfit and Explorer?  
If I remember correctly, the PSVR version of the VirZoom bike app had some graphic details removed to compensate for the less powerful headset... wondering if same approach is taken here for GO vs Quest.
Also, in general, does the VZfit version have graphics scaled down compared to the PC/Steam version?

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  VZfit Explorer Workout Mode
Posted by: Natepepper - 03-22-2019, 10:02 PM - Forum: General Discussion - Replies (3)

I rode my second ride in the VZfit Explorer app today and I activated the workout mode for the first time. This is a really cool product and I think it has a lot of long-term potential. I am posting this feedback in the spirit of "roadmap" -- not expecting instant fixes on a lot of this. I've ridden most of the major indoor cycling platforms out there at one time or another so I'm thinking in terms of how to make VZfit the best product possible in the long term, and what you will have to do to compete effectively with some of the more mature platforms. 

The Good 
-Everything was intuitive to me to start the app, connect, activate workout mode, ride the ride and quit while done. 
-I rode for 30 minutes on the Carmel, CA recommended route in "Interval" mode. No issues with motion sickness and I was able to get a good hard workout in. You can see from my strava profile that both power and HR showed an interval response in the 20 minutes after my warmup. So don't let anyone tell you VR can't be a good workout! -https://www.strava.com/activities/2231567676 (I was tracking and recording data on my phone in the wahoo fitness app from my HR monitor and trainer power meter) 
-I liked riding with the virtual trainer much better than riding VZexplorer without a partner. It helped give you something to focus on besides the scenery which made the ride motion more gently. In addition, the effect of being able to ride with and steer around the virtual partner was the best and most immersive part of VZfit for me so far. This is really, really cool and much better than on Zwift or other TV-based platforms. 
-The changing scenery is a little distracting but much less so if you're focused on the road, the virtual partner and your intervals. The scenery becomes more of a backdrop and less of a focus. 

The Easy 
-As stated on another thread, it would be good if the heads up display was a little lower so you could see and manipulate it better while riding. 
-It would be good to see the interval counter and/or training instructions in the HUD as well as over the virtual partner's head. When the virtual partner was beside or behind me I lost track of my interval times. Looking around for her made it hard to stay focused. 
-Other programs also put a little colored dot, line or gate along the road to signify the beginning and end of intervals - that might be a nice graphical feature to add
-The head-tilt-to-steer function is pretty aggressive. When I took a drink from my water bottle I was running off the road. I think this could be adjusted? 
-There were times when we were supposed to be "climbing" but we were going downhill. Or where we were flying uphill in recovery mode. This creates a lot of cognitive dissonance, especially in workout mode. Could you relate road speed to the elevation change/grade of the google map route? That way you would have to pedal faster to go uphill and you could softpedal on descents. It would create a more realistic experience. 
-Instead of just commands to "go harder" it would be cool to put some more thought into the actual workouts to vary them with things like "increase resistance" or "high cadence for 30 seconds"

The Harder (but important) 
-That brings me to the harder feedback. I understand the restrictions of having only a cadence sensor input. That said, this makes it really hard to create a realistic training experience. The way I was playing the game was that during the "hard" intervals I would shift up the resistance on my bike and push cadence a little, like I would on a normal bike. During the "easy" intervals I would downshift and soft pedal. However the effect for the virtual training partner was that when my "hard" resistance increased I was not pedaling as fast -- so the trainer would shoot forward away from me and drop me. When it was "easy" time my cadence would pick up and I would catch the trainer. This is the opposite of what should happen in real life. There was a big temptation to "cheat" and cut resistance to go faster during the hard intervals. I guess you could solve this in a few different ways. One way would to give clear resistance commands during the program on screen, and then vary the speed of the virtual trainer assuming the rider's cadence would slow. Another option would be just to make the virtual trainer "sticky" so they are always about your speed. The third (and best) way long term would be to allow VZfit to measure a "speed" or "power" output from the bike flywheel or a power-based indicator like a powercal heart rate monitor (https://www.powertap.com/product/powertap-powercal) rather than measuring cadence. The game is fun as is and a lot of people will enjoy it. But to make it a viable workout product that more serious riders will consider useful you might want to put some of these updates on your long-term plan.

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  VZfit Explorer favorite rides
Posted by: PeteMac - 02-25-2019, 10:58 PM - Forum: General Discussion - Replies (53)

Iceland, Westfjords Region
65.8657303, -23.4797526
head SE through the pass

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Photo Tell us about yourself
Posted by: emalafeew - 07-31-2018, 12:35 PM - Forum: General Discussion - Replies (101)

Introduce yourself to the VZfit community on this thread!

I'll start with ourselves.  VirZOOM was founded in 2015 in Harvard Square by a pair of Erics and a team of game developers and hardware engineers.  We were leads on Guitar Hero, Rockband, Dance Central, and the Wiimote accelerometer, all designed to get people moving.  With VirZOOM we came together to make the best virtual fitness experience possible.

We have a lot of tips to share and are keen to extend VZfit to your needs, so don't hesitate to ask questions!


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