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Feedback on VZfit Play
Forum: General Discussion
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vz explorer
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Bike the Drive Chicago Ch...
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Smart trainer
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  Smart trainer
Posted by: covrdude - 05-28-2020, 05:34 PM - Forum: General Discussion - Replies (2)

I noticed in the "Our next update" thread that you are working on "Support for FTMS trainers, possibly with resistance control".

Can you tell me which trainer the Devs are using for testing this? I've been thinking about getting a Smart trainer and I would like to consider getting the same one they are using.

I'm not promising I'll get the same one I'd just like to be able to consider that as a factor.

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Heart VZFit at the desk with an elliptical
Posted by: mpentecost - 05-27-2020, 10:50 PM - Forum: General Discussion - Replies (2)

Hello everyone,

I have enjoyed using VZFit but find that I use it less on my stationary bike as I would have hoped.  I spend most of my day at a desk, and have always thought it would be great to use VZFit with my under-desk elliptical while on breaks.  I am overweight enough that using a stationary bike causes some pain because of how my knees have to bowl out a bit.

I use a Cubii under-desk unit like this:
[Image: Screen-Shot-2020-05-27-at-3-41-05-PM.png]

Unfortunately, there is not enough clearance to place the sensor on the part that rotates, but I noticed that the shaft the pedals hook up to does have a bolt that rotates.  I super-glued a strong magnet onto my sensor and placed it on the rotating bolt.

[Image: Screen-Shot-2020-05-27-at-3-43-27-PM.png]

[Image: Screen-Shot-2020-05-27-at-3-44-57-PM.png]

This worked and I am now able to use VZ Fit at my desk using the elliptical.  I do not know if the RPMs of the bolt match a similar RPM as if I were pedalling, so I am not sure of the ramifications on the changes to my data.  I was also worried that the magnet may cause issues with the sensor but so far things seem to work well.

I have used a strong enough magnet that it also works well on my regular bike now too attaching the sensor right to the arm w/ the magnet.

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  How do you create custom routes?
Posted by: dprater81 - 05-26-2020, 12:34 AM - Forum: General Discussion - Replies (2)

How do you create custom routes in VZ explorer?

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  Vzfit not available in the Philippines?
Posted by: momblogger - 05-23-2020, 11:05 PM - Forum: General Discussion - Replies (5)

I'd like to know if and when it will be available in the Philippines. It's not in the Oculus store. In the time of the pandemic , the vzfit is perfect to use .

Thanks

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Brick Bike the Drive Chicago Charity Ride
Posted by: Snowpelt - 05-23-2020, 01:57 PM - Forum: Ride Reviews - Replies (2)

Distance: 27.8 Miles
Map:
GPS Route

This is a 30 mile out and back ride up and down South Lakeshore Drive in Chicago.  This ride is usually done as a charity ride each year on memorial day weekend where they close the roads down open it up to bikers for the day. You can find out more about the charity event at https://www.bikethedrive.org/

The route goes with traffic in both directions and there are large sections of it with very light traffic. You start below the city and work you way up past the major city sky line and then turn around.  There where a few out of date images here and there but not bad, and one section about 11 miles in where there was a bridge I clipped through and ended up in blue for about 3 seconds.

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  Bike the Drive Chicago Charity Ride suggested ride added to Explorer
Posted by: Snowpelt - 05-23-2020, 01:51 PM - Forum: General Discussion - No Replies

When talking to one of our users yesterday he mentioned a Chicago ride for charity that he usually participates in this weekend.  Unfortunately due to the state of affairs in the world right now it had to be cancelled.  While we can't open up the real roads for people we created the route in Explorer to share for the event. 

We have added it to our suggested rides and made it our Free ride as well for the weekend. 

Bike the Drive is a charity  that helps Active Trans, a non profit focused on sustainable transportation, stay in business. Without the funds from this years ride they are struggling to stay alive.  If your interested in finding out more, or participating in their other virtual events you can find out more here:  

Bike the Drive

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  Fitness app connection
Posted by: dprater81 - 05-22-2020, 08:01 PM - Forum: General Discussion - Replies (5)

I just got VZFit today. Awesome so far. Does anyone know if you can connect it to fitness apps and have it track info for workout on app. My bike doesn’t have Bluetooth and I want To store info for distance and miles ect......

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  Graphics Engine
Posted by: jqnatividad - 05-22-2020, 05:14 PM - Forum: General Discussion - Replies (5)

Just curious, what graphics engine is VZFit using?

With the Oculus Quest celebrating its 1st year and largely eclipsing/subsuming the Rift S with Link support, and Epic unveiling Unreal Engine 5, and confirming continued support for the Quest, has the VZFit team considered using the Unreal Engine instead?

https://uploadvr.com/unreal-engine-5-vr/

When I play games like Red Matter (using Unreal Engine) and The Climb (uses Crysis Engine), I'm really blown away by what can be graphically achieved on the Quest, and I just wish my Rally/Tour rides were as graphically immersive.

If rewriting for those engines are too big an effort, what about just doing it for Rally/Tour and make it a different application?

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  loading problems in Explorer
Posted by: covrdude - 05-21-2020, 04:25 PM - Forum: General Discussion - Replies (3)

I've been having frequent poor performance  in Explorer since the first May update. I got stuck three times today during my hour ride and had to switch to a different ride to proceed.

Almost immediately when I start the view from the horizon down goes really blurry and then shifts to a really psychedelic streaky pattern and then I kind of go off the edge into solid blue. Today I turned on city mode just to try to get through my hour. City mode helped but it was still blurry from the horizon down all the way around me for the whole ride.

I've been using Explorer regularly for a couple months now and I would have the occasional problem loading in the past, especially when the headset power gets low but I definitely feel like it has gotten significantly worse lately.

I have been loving this app and have told all of my family and friends about it but today it was literally more trouble than it was worth.

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Sad TERRIBLE performance of TUNAI button + CooSpo sensor
Posted by: atrettin - 05-21-2020, 10:23 AM - Forum: General Discussion - Replies (10)

I wanted to use VZFit on my Quest. Since the official sensor kit is no longer available (why?), I bought a cadence sensor and a media button for VZFit myself. To be sure that they would be compatible, I went with the devices listed at the top of the compatible devices: The TUNAI media button and the CooSpo cadence sensor. Pairing the devices was already rather painful since it didn't work with the Oculus app, but I was able to eventually do it from within the Quest headset via the "experimental" settings. The cadence sensor also took a long time to get working, after restarting the headset at some point it was able to connect. Ok. 

I can change the volume with the TUNAI button reliably, so its connection definitely works. But the performance inside VZPlay/Explore is awful! The "A" button takes forever to react! When I keep mashing it for several seconds, at some point it actually triggers and resets the view, but it's completely unplayable! And yes, I did try pairing the button with my phone and it works there, it's not a hardware issue with the button. So I don't know why you guys wrote on the list that it "worked great in testing", because it performs terribly!

I'm also not happy with the performance of the CooSpo sensor, which you listed as the official partner so I hoped that it would be the best I could get. There is a delay of several seconds between me starting to pedal and the game reacting to it, and the RPM inside the game are very loosely connected to my actual pedaling speed! Sometimes it speeds up or slows down for no apparent reason, making it impossible to do challenges like "keep above x km/h". It also breaks the immersion and I don't feel encouraged to do sprints since they are not registered. 

I don't know why I don't see anyone else having these problems, apparently everything works fine for other people? Is something wrong with the Bluetooth in my Quest? It seems to me like the issues with the button and the sensor are related, is Bluetooth just losing packets all the time? That could explain why the button is unreliable and why the cadence sensor just misses beats.

Did anyone else have issues like this? Did they get it to work? Because like this it's just not fun and I'll cancel my subscription...

https://www.virzoom.com/compatible-devices/

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