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Latest Threads
Strava Connectivity?
Forum: General Discussion
Last Post: skicavs
3 hours ago
» Replies: 0
» Views: 10
Two sensors, one account?
Forum: General Discussion
Last Post: Islareina
3 hours ago
» Replies: 3
» Views: 99
Our next update
Forum: General Discussion
Last Post: emalafeew
4 hours ago
» Replies: 200
» Views: 48,203
Will there be FE-C resist...
Forum: General Discussion
Last Post: emalafeew
6 hours ago
» Replies: 2
» Views: 102
Smart bike
Forum: General Discussion
Last Post: emalafeew
7 hours ago
» Replies: 17
» Views: 784
satechi controller not pa...
Forum: General Discussion
Last Post: emalafeew
10-26-2020, 01:49 PM
» Replies: 12
» Views: 375
Match Ups on Explorer
Forum: General Discussion
Last Post: llirge24
10-26-2020, 01:45 PM
» Replies: 6
» Views: 138
From Zwift to VZFit
Forum: General Discussion
Last Post: emalafeew
10-25-2020, 11:46 PM
» Replies: 3
» Views: 150
VZfit Explorer Feedback
Forum: General Discussion
Last Post: RonBird
10-25-2020, 02:43 PM
» Replies: 126
» Views: 34,995
Oculus Quest 2, Schwinn I...
Forum: General Discussion
Last Post: wukong543
10-24-2020, 07:38 PM
» Replies: 3
» Views: 132

  Pedal crank arm flush with bike body
Posted by: geodrome - 10-15-2020, 07:42 PM - Forum: General Discussion - Replies (2)

I'm looking at this bike, but the pedal crank arm is flush with bike body. Would the VZFit sensor work if attached in the short bit between the bike body and where you put your feet? Or should I choose another model?

Here's the model. (Sorry - it's in Russian, but just open the first pic)


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  Oculus Quest 2, Schwinn IC4 - how to get them working together?
Posted by: wukong543 - 10-15-2020, 04:41 AM - Forum: General Discussion - Replies (3)

I managed to get the two vzfit apps installed onto the Oculus Quest 2 but when I run the VZ Fit Play it doesn't detect the bike.  It did give me a code that I was supposed to put into my vzfit account but didn't write it down.  How can I access the code again?  Also, how does Oculus Quest 2 connect to the IC4 bike considering the headset doesn't have bluetooth?

Thanks, Patrick

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  satechi controller not pairing - quest 2
Posted by: imdgp - 10-14-2020, 11:08 AM - Forum: General Discussion - Replies (12)

the quest 2 arrived but I dont seem to be able to connect the satechi controller to the oculus. despite repeatedly placing the satechi into bluetooth pairing mode ( it does appears in the phones bluetooth scan) it does not appear when scanning for the additional game controller as per instructions. anyone had any luck??

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  Please rate rides on vzfit.com now
Posted by: emalafeew - 10-13-2020, 05:16 PM - Forum: Ride Reviews - No Replies

Hi everyone!

We just released vzfit.com/explorer/manage_rides as a powerful way to manage your rides and find shared rides for Explorer.

An important part of that is a new "Ride Rating" ability.  We'd like to encourage you to rate every ride you complete there, which will contribute to the overall rating that everyone can sort by.  They also now determine the rides that show in-game on the Explore Rides->Popular tab.

We ask that you rate rides there now instead of here.  Thank you!

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  Manage your rides on vzfit.com
Posted by: emalafeew - 10-13-2020, 03:54 PM - Forum: General Discussion - No Replies

The first version of our ride management page is now up at vzfit.com/explorer/manage_rides

You can get to it from the new Ride menu option, which also contains the "Upload KML" and "Review Snapshots" options.

From this page you can sort and filter all the shared rides in lots of ways, and check them to appear in your Favorites tab in game.

You can (and should!) also rate rides you've completed.  The Popular tab is now generated from these ratings, which were hand-seeded to begin with.  

The behavior of the map window takes a little explaining, and may yet change as we settle on the best interface.  Each ride has a marker, containing a "place" label based on how far from the center of the map it is.  If you click on a marker, or the place label in the ride list, the map will recenter, update all place labels, and resort the ride list on place.

We'll be listening to feedback here, and once this interface is in a good place we'll try to replicate it in-headset as well.

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  HTC Vive Port Using The SDK?
Posted by: AfxTwn - 10-12-2020, 04:24 PM - Forum: General Discussion - Replies (2)

Hi, would it be possible for a user to make a port of the Explorer app for use on the HTC Vive using the SDK? I understand your primary focus is on the Oculus platform which is why I am wondering if I were to make a port that would work with a Vive would that be ok and if it's even possible? It's not for any commercial reason, just for my own personal use I wondered what is required to port the app over for use with a Vive. I'd still be paying my monthly subscription but would be able to use the software in VR as oppose to the 2D app I am using now or having to get an Oculus headset.

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  Minor bug when quitting explorer
Posted by: surfous - 10-10-2020, 11:00 PM - Forum: General Discussion - Replies (1)

Hey team VirZoom, this is a super minor detail, but I thought I’d bring it to your attention. When quitting Explorer by holding the oculus button to get to oculus home, the screen that offers the quit and resume buttons shows a title card for VZ Play, not for Explorer.

Like I said, very minor, and doesn’t impact game play at all. Just looks like the wrong asset was used in this case.

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  What happened to the usage tab?
Posted by: billydwolf - 10-10-2020, 09:27 PM - Forum: General Discussion - Replies (1)

I thought it was a nice feature and used it to keep tabs of my daily spins.  

[If it is right in front of me and I don't see it, sorry.   Would not be the first time.]

Never mind, I found it [as predicted] - apologies

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  Unity SDK to UE4
Posted by: ItsMeMTB - 10-10-2020, 05:12 AM - Forum: General Discussion - Replies (1)

Has anyone been able o take the unity SDK and port it into Unreal Engine 4?

and has anyone tried using it with Rift S

Asking this before I buy

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Posted by: HeckaBecka - 10-08-2020, 12:20 AM - Forum: General Discussion - Replies (4)

All of the things in the program work fine for me except for Pegasus flying.

Why? It worked a couple times but it consistently doesn't work.

Please advise!


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