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Prototype game - CycleTri...
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Our next update
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Zero company support in t...
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Important Forums Update
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This forum will be termin...
Forum: General Discussion
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04-05-2021, 10:56 PM
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City Mode Framerate
Forum: General Discussion
Last Post: emalafeew
04-05-2021, 09:42 PM
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Jerks in movement while r...
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04-05-2021, 09:03 PM
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SDK Denied Permissions
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Tell us about yourself
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Suggestions for Future Up...
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03-21-2021, 06:44 PM
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SDK forum? |
Posted by: dukja - 08-12-2020, 06:35 PM - Forum: General Discussion
- Replies (2)
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Is it still alive? It seemed to be removed. I would appreciate someone can point me to the right direction.
Thanks!
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More animated rides, please |
Posted by: dukja - 08-10-2020, 05:44 PM - Forum: General Discussion
- Replies (10)
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I have ride on my Wahoo Snap with VZfit Play and Explorer in Oculus Quest. Surprisingly I found the 3D-animated scene in Play is much more immersive and enjoyable than the 2D-photo-rendered scene in Explorer. The idea of Explorer draws me in, but the animated ride in Play actually wins me over. My main purpose is to exercise with racing as secondary idea to motivate me going and pushing harder and I found Cali Rally is the one I enjoy most and use a lot.
Later I also start using Zwift. Although VZfit does not provide resistance to simulate uphill, but the steering capability and 3D immersion feeling make it even superior than what Zwift can offer. To me VZfit 3D animated race can rival ZWift easily and I do hope that the VZfit developer would recognize the potential and put more focus in that direction.
The only downside of using VR headset is the sweating problem, but it will eventually be addressed with new headset coming up. I really hope to see more animated routes coming up in the VZfit Play soon!!
Thanks a lot for such great exercise platform.
PS: VZfit works with Wahoo built-in speed sensor in my Snap (a low-cost trainer) flawlessly. VZfit needs to update and promote such compatibility better since there may be Wahoo owner like me was hesitate to try VZfit because "additional cost" on cadence sensor, which is actually not needed.
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Free Riding |
Posted by: mguerena - 08-09-2020, 12:39 AM - Forum: General Discussion
- Replies (2)
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I found out by accident today that once you complete a route and you have manual steering on you can do a free ride wherever you want. Is this a feature that will be included as an option in the future that will save your place where ever you left off on the map?
I found that in the past if I had gone past the finish line on the route it would place me where I left if I did not change routes. So I could technically go from where I left off. Today I had a glitch on the route and could not progress. I tried do a few things to troubleshoot and finally was able to remove the partial blue screen, but when I went back to the route it had already reset since I had to put up another route to see if the blue on the screen was just on the free ride I was doing.
I left the auto control on and I was randomly taken around streets. How does the program decide the route you will go on after you pass the finish line?
If you need anyone to test the feature of free riding I would be happy to volunteer.
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Oculus Go neck turn angle |
Posted by: arnoldburian - 08-06-2020, 05:38 PM - Forum: General Discussion
- Replies (2)
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Very slick product! I think it's going to get me hooked on using my exercise bike!
Quick question - is it possible to adjust the turn angle of the Oculus Go? I feel like I have to bend my neck a bit further than I'm comfortable.
Thank you!
-arnold
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CooSpo Issues Connecting To App |
Posted by: AfxTwn - 08-06-2020, 01:25 PM - Forum: General Discussion
- Replies (3)
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Hi, I have the CooSpo cadence sensor and connected it to my phone's bluetooth and tested this with the nrf Toolbox app and it is connected and detects when I move it but in the VZFit Explorer app for Android, it just keeps saying "Pedal forward to connect bike". Why is this happening and how can I fix it?
Thanks for any help.
Just an update to this: I had the old version of the app from January and I have downloaded and installed this version: https://drive.google.com/file/d/117sUncK...sp=sharing and for some reason it installed Gear VR on my phone but no icon for the VZFit app so I can't launch it. It does show up in my list of apps in settings but I can't launch it. The nearest I can get is to try and download and install it again, at which point when I try to open it, it tells me it can only be launched when I connect my phone to a Gear VR.
Can you just release an app through the Google Play Store even if it is only in beta (I'm sure you could add a disclaimer to its description letting users know this). I have been tearing my hair out trying to get this to work and was really looking forward to using my new bike with Explorer.
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Decouple road overlay and city mode. |
Posted by: orion41us - 08-05-2020, 12:36 PM - Forum: General Discussion
- Replies (2)
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Hi there,
First I must say, great product! Thanks for the hard work!
Suggestion for Explorer...
After trying all the modes, imho I find the city mode provides the least close-up distortions on curvy, forest roads. However the road overlay seams to suffer from never matching the actual road.
So was wondering if those can be separated. e.i. enable/disable road overlay while using citymode. Not sure how everyone else feels about this...
Thanks!~
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Cadence Sensor issue on Stationary Bike |
Posted by: talmazor - 08-01-2020, 07:42 PM - Forum: General Discussion
- Replies (3)
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I have your run of the mill gym stationary bike and purchased a CooSpo Cadence Sensor. The sensor seems to work fine off the bike, but on the bike I get no reading. Is it possible the bike itself is somehow cancelling out the sensor? Magnetic fields etc?
I had thought it was a defective sensor so I returned the original and purchased a new one, but am having the same issue.
For reference the bike is a True Z7 Upright Bike.
Thanks
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The HTC vive doesn't work in virzoom. |
Posted by: wmlabsteam - 07-28-2020, 10:05 AM - Forum: General Discussion
- Replies (1)
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Sorry, we are developing a unity project which VZVit SDK is used in. Our project will be open through the HTC vive, so we buy the dongle to connect the crank sensor. But there is nothing happened in unity after the crank sensor connected. The unity always print the "plug in dongle" in the transition canvas when we started the unity project.
So, How can we do to resolve this problem or what message should be printed in the transition canvas when we connect the crank sensor with dongle.
The dongle we used is this one : https://www.amazon.com/Bluetooth-802-15-...B00HKILG1W
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