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Prototype game - CycleTri...
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Our next update
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Zero company support in t...
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Important Forums Update
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This forum will be termin...
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City Mode Framerate
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Jerks in movement while r...
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SDK Denied Permissions
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Tell us about yourself
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Suggestions for Future Up...
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VZfit Explorer Rides Stop Before End |
Posted by: hscheck - 12-18-2019, 05:07 PM - Forum: General Discussion
- Replies (9)
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I seem to be accumulating Explorer rides which stop before the end with no further dots. The VR bike still recognizes when I peddle and I can switch to other rides with no issues. The stopped rides will not resume/advance past the the frame they stopped at. I can peddle in reverse and the bike will backup through previous frames. But, peddling forward, the ride will not advance past the frame it stopped at. I have completed quite a few rides and I know there have been a few where I have reached a frame with no further dots, but the dots seem to catch up after several seconds of peddling through the stopped frame. However, the stopped rides seem to be different. They don't continue or resume.
Westfjords Iceland (ride forward) is one that stopped at 95% complete and the Boston Marathon (ride forward) is another that stopped at 66% complete. Based on the ride ranks, people seem to be completing these rides.
Is there a way to resume these hung rides without starting them over? I am a little reluctant to start these rides over with the thought they might hang again in the same spot. But, I don't necessarily like leaving rides unfinished.
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VZfit thumb controller |
Posted by: Davesvzfit - 12-13-2019, 05:47 PM - Forum: General Discussion
- Replies (6)
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what are the controls for? I have the app loaded, I can see some choices for road trips. I can move my head and get the dot on one of the trips. The Oculust controler no longer works. Pressed A and nothing. Pressed B and nothing. Handle bars move and I see the road. I re-acyivated the thumb controler and no change. I must not understand how to select a trop or program.
I did as suggested and searched the net. Found a lot on how to attach but nothing about what the controls do.
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What happened to the Panda/Kayak game? |
Posted by: PWSCITServices - 11-21-2019, 06:53 PM - Forum: General Discussion
- Replies (1)
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Hello all!
We are very excited to install two VirZoom bike setups in our university fitness center. I tested a similar setup a few months ago that was loaded at a sister university fitness center, and their VzFit game had a panda/kayak game instead of the racecar/dog game. Is the panda only available on the Go version? We sure would like to have it on the Quest! It was the best game for beginners who wanted a less stressful, intense game.
-IT, Prince William Sound College (Valdez, AK)
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Distortion improvement progress |
Posted by: emalafeew - 11-14-2019, 08:56 PM - Forum: General Discussion
- Replies (35)
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Thought we'd share some work-in-progress of distortion improvements for Explorer.
First we acknowledged there are lots of kinds of distortion, such as
"Elevations seem incorrect (white dots don't match road mesh at given location)"
"Dots turn before road"
"Road sidewall not modeled in depth map"
"Dots don't follow almost perfectly straight road. Also occasional misaligned horizon"
"Depth map artefacts (like riding into a wall projected onto it)"
"Well, there are endless depth map issues, some of which we could improve on but many that would still look bad since the photos contain pedestrians and cars that can't be captured in the depth map."
"It bothers me when dots are not following a smooth line and it feels much better when transitions are aligned."
Some of these we were able to improve in our latest release, such as elevations and dots persistently going off-road, by smarter analysis and application of redundant data.
We also experimented with better alignment between photo transitions. This showed promise, but we found a bigger idea that can fix more problems.
The idea is to change the way we render our scenes into something like Pokemon Go in reverse. It will make terrain geometry appear solid between transitions, and be able to incorporate data from multiple image perspectives to avoid the "stretchy" distortion in between images. Here are a few screenshots, with the meshes intentionally highlighted and skymap disabled.
Here's a halfway done video, with solid geometry but still simple image transitions, that shows the benefit on buildings which normally have a bunch of depth errors.
https://drive.google.com/open?id=1-UBfxt...ayCqzMkckx
Note it can't fix the distortion of cars or people or stray trees, which we intentionally captured in this video to show the worst case. But does make it seem more like you're riding through a solid world, especially in VR with stereoscopic depth.
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VZfit adaptability |
Posted by: Collo1978 - 11-13-2019, 04:07 AM - Forum: General Discussion
- Replies (1)
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Hi,
I always have people asking me whether the VZfit can work with other VR headset brands.
I understand the Oculus brand gives the best experience ect but just wondered is it possible to work with other VR brands.
I'm not a technical person so i just wanna clarify what the possibilities are and also with the SDK is that only for developing apps to work with the Oculus brand or can it make the vz sensor able to work with other VR headsets.
I appreciate the feedback
Cheers
Liam
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