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  Bug report- Explore
Posted by: Shon_T - 07-02-2020, 04:35 AM - Forum: General Discussion - Replies (4)

So...today, I was ridding and experienced a bug I was able to replicate x 2.

Settings: I am using the Go and was listening to music via FM radio. I am on auto steering and path is "hidden".

Bug: Both times the bug occurred, I had just taking a "snapshot" I then laid the headset down on my seat. After coming back (In less than 2 minutes) the headset was off...when I turned it back on I was "nose" deep in the road...almost as if I was stuck in quicksand. I could see "blue" below, but the regular map, the street was showing at nose level. I was "stuck" in place and not able to move either forward or backward.

Attempts to resolve: I tried moving, I tried reentering the view both with my controller, and within the app. I tried changing from "country mode" to "comfort mode" but was still stuck. I also tried switching to a different ride, but was stuck in the same situation on the new map. I switched back to my normal map and was still stuck in the same situation. The app allowed me to quit normally, and when I restarted the app things were back to normal. 

Another bug:
Same situation, Set the headset down on my seat, came back a couple of minutes later... (music was off,  but all other settings were the same) App crashed. It gave me the option to go to restart. I restarted the app and picked up where I left off. No loss of progress as I have experienced elsewhere.

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  Events link broken?
Posted by: Shon_T - 07-01-2020, 02:27 PM - Forum: General Discussion - Replies (2)

For the last couple of days, when I try and look at "events" on the website, I get a 404 error. I don't seem to have problems accessing other tabs like the forums, stats, uploads, etc.

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  can you display games on regular ( non vr) screen
Posted by: sdipaola - 06-28-2020, 06:24 AM - Forum: General Discussion - Replies (13)

Well I got a bike and sensor and have a go and a quest ( I teach VR) -- and love the games BUT I get very nauseous even playing any game for more than 2 minutes and it takes hours to get better. It is not all a bust in that my older son loves it and he can use it. But I was wondering  ( while I keep trying to build up my sickness issues) can I play the games where they are displayed on a regular screen ( like an android tablet or a Windows Surface on my bike holder). I can ever put the quest on top of my head and hold the controllers. Is there a way to set that up?

I am a computer geek so can setup what ever is needed. 

-steve

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  Appreciation, Honest Review, and Feedback
Posted by: Homebrew79 - 06-27-2020, 09:28 PM - Forum: General Discussion - Replies (3)

Disclaimer: I have hit 400k spins and I feel like I'm at a good point to provide an honest review. Don't worry, there are some minor criticisms and requests but overall this is a positive review.

Feel free to skip the backstory and personal details and move on to the next paragraph, otherwise read on: A few months ago a friend in Atlanta (I'm in CO) introduced me to VZFit. I had absolutely no idea what it was, but a few days later, we were matched up in Explorer and riding across the country together. Since then we've averaged, I'm guessing, around 3k spins a day. Sometimes we take a day or two off, but we consistently schedule workouts. With the quarantine and everything else going on in the world, it's a great outlet for both escape and exercise. That being said, I'd like to personally thank the team at VZFit for everything they've accomplished and providing this amazing experience. I had minor hypertension and I'm generally overweight, and now I can destroy 7k spins then pull weeds in the back yard without collapsing. At the risk of being dramatic, this might have even saved me a visit to the hospital; so thanks for that too.

Moving on, here is my very honest (for better or worse) review. While I will provide a lot of praise, there are certainly a few minor disappointments. I am going to skip Play entirely however, since it really doesn't appeal to me and I spend 99% of my time in Explorer.

Graphics
There isn't much to say here. It's effectively Google Street View. Explorer seems to get a little better with each update. I'm not in love with the UX/UI but it's clean enough that it isn't offensive and since you're not constantly switching things up navigating the menus is intuitive once you've used it a few times. Either way, the distortion/perspective issues are understandable if I understand your tech correctly (I'm a co founder of a digital shop here in CO).  Regardless, the experience is mostly immersive when things are smooth and the recent addition of the hi-res mode is phenomenal. I stopped several times on our last ride to take it all in. It's also really nice if you need a water break and gives you something pleasant to look at. Side note; getting off my bike in the middle of a highway still freaks me out in the best way.

Controls
While I've seen complaints re: battery life and such, I have yet to replace mine at 400k spins. I'm not even sure how that's possible, and now that I've mentioned it it'll probably die on my next ride. Still though, everything has been pretty solid on that end. The gear (cadence + controller) is accurate and stable for me. Nice work there. Leaning feels pretty natural, but sometimes winding paths can get very annoying. I wouldn't really put that on VZFit though, because steering with your body makes the most sense in a VR environment. Turning handlebars is a hell of a lot easier but again, I get it.

Rides/Routes
This is where things get dicey. Some of the suggested rides are fantastic, while others are very lackluster by comparison. It also seems like the tech is not "polished" enough for some of the coastal rides and towns/cities. In other words, why suggest a gorgeous ride where the tech is ill-equipped to do it justice? The interface for the rides needs a lot of love; not from a UI perspective, but primarily the UX. Maybe create a Finished category tab so I don't have to flip through a bunch of rides I don't want to do again, but know where to go if I want to relive an experience. As a solid example look at the way Netflix categorizes: New, Continue Watching, Watch Again. That UX would work really well in your game, imo. As of now it's kind of a disorganized mess. I spend a lot of time digging through the menus.

Contrary to the extensive critique, the ability to plan a whole ride via Google Maps then upload it is nothing short of groundbreaking. I've been to my elementary school, childhood home, vacation spots, and probably 1/5th the length of PCH -- I grew up in LA and surfed up and down the coast so the nostalgia was just awesome; I can't wait to revisit and use the hi-res mode to get a good luck at the Manhattan Beach Pier. My buddy in Atlanta has provided narrative as we rode through his neighborhood and at one point we even rode to the last place we had lunch before I left the state for good. It was a really cool way to relive that so thanks again.

It'd also be nice if you could have categories: ocean, tropical, mountain, forest, city, town, etc. Just a thought. 

Edit: Not to add insult to injury here, but that Chicago Charity ride suggested was pretty solid until we hit an invisible wall in the road. We tried everything to circumvent it but it's definitely a buggy route issue; unfinishable. Just a heads up.

Chat
This only pertains to those that ride with others so I'll keep it short. It's ok. It's literally ok. Initially we used the Quest party chat but VZFit did not appreciate that on a number of occasions and only one person could hear the other once we got into game. Maybe we can disable chat and try again, but either way that was a headache. We eventually conceded and used the in-game chat. Like I said, it's ok. About as barebones as you can get. We experience a frequent bug where the other person gets very, very quiet on the other end until the stop talking, then resume at normal volume. The quality is not terrible, but it's typically a bit lower volume than Quest chat and there's definitely a reduction in quality as well.

Events
I think these are very important. I don't mean a random multiplayer race as much as I do the UFO-type events. My friend and I were riding and suddenly the music cue kicked in, followed by the UFO abduction animation. Let me tell you, that scared the hell out of me. I didn't know there was an event, hadn't checked the forums, it just... happened. Loved it. I don't care that it was brief, or whatever. It was just really nice to be surprised like that and we talked about it for the rest of the ride, including our own event ideas. I'd love to see more of those. Maybe on Halloween you could introduce a gigantic spider and make people ride 10x faster in absolute horror. In retrospect, please never do that.

Gamification
I might be overstepping here, but it seems like gamifying Explorer would be a great tech investment (arguably over investing more time into Play, but I'm biased). As it stands, you have a clock, RPMs and spins. It's nice to know I did 6k on a run in around 60 minutes because I was going 100 RPM, but that's pretty vanilla. Here are a few ideas for making Explorer more engaging without rebuilding it:

1. Tokens per mile to unlock items like outfits, sounds, bike models, new trainers, etc.
2. Trainer becomes an opponent option. Race through New York, etc.
3. Achievements/trophies/badges.
4. Flight mode. Not sure how that would work with distortion but yeah.
5. Race your friend with checkpoints and such, like the Play version but in "reality."
6. Daily/Weekly challenges.

Those are just some ideas.

Conclusion/Suggestions
Overall, Explorer has been a mostly positive and valuable experience for myself and my friend. The game could use a little more UX love and I'd personally gamify Explorer as much as possible, but I've been highly recommending VZFit to anyone that will listen; hopefully that builds a bigger community, and a bigger budget as a result.

Final suggestions (disclaimer: I am not going to assume any of these are easy, possible, or even good. As a designer, when a client says "that should be pretty easy, right?" I lose my mind. I won't be a hypocrite here so take them as you like):

- Day / Night options
- Weather: snow, rain. Precipitation, basically.
- Ambient sound effects. Doubt you could detect environment, so just options for the user: city noises, birds/forest, mountain wind, etc
- Ramps. I know this sounds ridiculous, but I kept thinking it'd be awesome if there was a 3D ramp or something occasionally that you could hit and go flying for a few feet Wink

Also, pro tip for all you riders; turn a standing fan on in front of the bike. Sounds obvious but it won't just keep ya cool; it adds a lot of immersion with the wind.

On a final note, I'm not going to plug my website or work but to the devs; feel free to reach out with any questions or clarification. I've been an Art/Creative Director for 15+ years so I'm not the worst dude to throw ideas around with. Not a flex, just an honest offer because I love what you're doing and if I can help in any way beyond this, I'd be happy to. If not, all good!

Thanks,
Brew

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  June release and hotfix today
Posted by: emalafeew - 06-27-2020, 05:10 PM - Forum: General Discussion - Replies (1)

If you haven't heard about it on Facebook or Discord, here it is!

https://www.virzoom.com/2020/06/25/june-2020/

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Lightbulb Heart rate + Other feedback
Posted by: nickhod - 06-21-2020, 11:05 PM - Forum: General Discussion - Replies (17)

Hi,

New Vzfit user here and I have to say I'm impressed. I did a 1 hour workout this evening, which I never manage with Peloton. The time seemed to fly by.
Here's some feedback from a VR exercise newbie, but experienced spin bike and road bike rider.

Heart rate 
Heart rate monitoring is so important for an effective workout. I had my heart rate monitor going on my phone, which I could just about see through the nose gap in the Oculus Go. It would be so much better if it was in game, telling me at a glance what heart rate zone I'm in. A graph would be a bonus, but I realise that depends on rendering overhead.

Battery
When pausing either VZ Fit or Explorer it would be nice to be able to see how much battery I have left, without having to find the Oculus controller and go to the Oculus home

Trainer
Explorer never seems to save the option of having the trainer enabled. Slight annoyance.
Aside from that, I think the trainer should always either be roughly near me or in front of me.
I was using interval mode, and most of the time the trainer seemed to be behind me, so I couldn't even see what interval I was supposed to be doing. If I was paying for a personal trainer in real life and they were behind me, I'd think "what am I paying for"!
I guess I was going too fast on the low effort intervals, but a real trainer would never force someone to expend less effort.
Maybe "trainer keeps up with me" could be an option?

Stereoscopic Bike
On the Go, the bike model is monoscopic by default, I guess for performance / battery drain reasons. It looks so much better in stereoscopic mode. (I have a power bank if it drains the battery too much).
In VZ Fit play it definitely looks monoscopic to me and it breaks immersion a bit. I'd like to be able to make it stereoscopic too, like in Explorer

Bike Computer
A really nice touch would be if the bike had a bike computer on its handlebars showing speed, time, cadence etc.
I found in Explorer I was really getting into a rhythm, like how I ride a road bike. That tends to be leaning forward, head down. Looking up at the HUD (even in low mode) hurt my neck. A virtual bike computer would be perfect.

My Account Interface
I have to be honest, coming from the beautiful Peloton UI, the My Account interface looks a bit "Bootstrap developer prototype" (yeah, I'm a software engineer). You guys would benefit from a Bootstrap Admin template; things would look a lot better, and usability would be improved https://wrapbootstrap.com/

M3U Radio Station Links
I love the internet radio feature, but having a few stations is a bit limiting. I'd like to be able to add m3u urls in the my account interface and be able to click to play those in VZ Fit Play or Explorer. Showing the name of the song being played would be a nice touch too.

Once again, great work though.
Looking forward to messing around with the SDK next!

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Smile About VZSenzor stationary bicycle attachment
Posted by: castana - 06-17-2020, 08:38 PM - Forum: General Discussion - Replies (1)

Hi All,
I am building Rehabilitation Treatments by VR Games and I need to make this trike simulator in my VR Health project and similar to this....
https://youtu.be/naQxwy0uXUk
For it, I am interested in adding your stationary bicycle attachment VZSensor ( in this case I would put them to the patient feets) to my VR Enviroment (Oculus/Vive/Valve compatible)
Finally and like I am making it with Unity, Does VZFit have any Unity SDK compatible to create VR games Oculus/Vive/HTC compatible?
Thanks for your time Smile
Alejandro Castan

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Brick RodrigoMoura's Parque Torres Del Paine Chile America Sul Ride
Posted by: Snowpelt - 06-15-2020, 03:21 PM - Forum: Ride Reviews - Replies (1)

Distance: 30.6

Map: GPS Route

Described by many users as one of the best routes with great depth data.

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  Monthly change to VZfit play
Posted by: Unit99 - 06-13-2020, 12:06 AM - Forum: General Discussion - Replies (3)

I thought that VZfit was going to change its workout routines on a monthly basis!?
I have been playing Lotus Pond for 6 weeks. Why are they not being changed on time?

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  Discount code input box
Posted by: Superbiker1 - 06-12-2020, 03:18 PM - Forum: General Discussion - Replies (1)

Just joined can anyone tell me where I input the discount code for 1 year membership as I couldn't see the box when I started the trial?
Thanks
Nick

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