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can you display games on regular ( non vr) screen
#1
Well I got a bike and sensor and have a go and a quest ( I teach VR) -- and love the games BUT I get very nauseous even playing any game for more than 2 minutes and it takes hours to get better. It is not all a bust in that my older son loves it and he can use it. But I was wondering  ( while I keep trying to build up my sickness issues) can I play the games where they are displayed on a regular screen ( like an android tablet or a Windows Surface on my bike holder). I can ever put the quest on top of my head and hold the controllers. Is there a way to set that up?

I am a computer geek so can setup what ever is needed. 

-steve
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#2
We may have something for your Android tablet!

Generally our games require VR head input for steering and aiming. But we’ve made a 2D screen version of Explorer that relies on autosteering and touch menus. I haven’t updated it with recent changes but will do so today and post the download link here.

Also we have some suggestions for VR comfort. It may help to know that our motion method involves both your steering (which is via head “tilt” on the Go, since it doesn’t have position tracking like the Quest) and direction you are looking. If you just look around with your head upright you won’t turn. If you just tilt your head while looking forward you “change lanes” rather than actually rotate. If you tilt your head AND look in that direction will you actually turn around a curve and end up facing a new direction. We do this to keep your ears and eyes in sync, and try to encourage it with your avatars steering behavior.

If knowing that doesn’t help, then in Explorer you can use comfort mode which eliminates all motion, and acts like a 360 slide show you control.

If you can stand some motion, try a third person view which generates less apparent motion relative to the ground, and is closer to the street view camera height so has less distortion. Also try city mode which flattens out hills and draws virtual roads and building geometry that don’t move with image transitions. Finally try the monoscopic option if depth artifacts are what bother you the most.

VZfit also works great with a fan blowing on you, not only to keep cool but the textile sensation of wind on your skin can help with VR comfort and immersion.
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#3
We may have something for your Android tablet!

Generally our games require VR head input for steering and aiming. But we’ve made a 2D screen version of Explorer that relies on autosteering and touch menus. I haven’t updated it with recent changes but will do so today and post the download link here.

Also we have some suggestions for VR comfort. It may help to know that our motion method involves both your steering (which is via head “tilt” on the Go, since it doesn’t have position tracking like the Quest) and direction you are looking. If you just look around you with your head upright you won’t turn. If you just tilt your head while looking forward you “change lanes” rather than actually rotate. Only if you tilt your head and look in that direction will you actually turn around a curve and end up facing a new direction. We do this to keep your ears and eyes in sync, and try to encourage it with your avatars steering behavior.

If knowing that doesn’t help, then in explorer you can use comfort mode which eliminates all motion, and acts like a 360 slide show you control.

If you can stand some motion, try a third person view which generates less apparent motion relative to the ground, and is closer to the street view camera height so has less distortion. Also try city mode which flattens out hills and draws virtual roads and building geometry that don’t move with image transitions. Finally try the monoscopic option if depth artifacts are what bother you the most.

Lastly VZfit works great with a fan blowing on you, not only to keep cool but the textile sensation of wind on your skin backs up your sense of motion.
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#4
Here's the link to our 2D Explorer app for Android! Note it requires Android 7 or higher, and chugs on devices less powerful than a Google Pixel.

https://drive.google.com/file/d/117sUncK...sp=sharing

If you have Sidequest or know how to use ADB, you can even put this on your headset and play it in the Oculus TV app.
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