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Gaps in white dots
We're noticing some uneven path loading recently, i.e. it will look like the next white dot that should appear is being skipped over.  This can result in the game "jumping to next location" when the distance is too great.

We're looking into the cause and possible fix, stay tuned.
We've just released a new build of Explorer to workaround this problem. Happy riding!
The workaround introduced an extra web call per white dot that we've largely gotten rid of in the last release. If folks didn't feel dots didn't keep up as well as before, they should now.

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