Gaps in white dots - emalafeew - 01-10-2020
We're noticing some uneven path loading recently, i.e. it will look like the next white dot that should appear is being skipped over. This can result in the game "jumping to next location" when the distance is too great.
We're looking into the cause and possible fix, stay tuned.
RE: Gaps in white dots - emalafeew - 01-11-2020
We've just released a new build of Explorer to workaround this problem. Happy riding!
RE: Gaps in white dots - emalafeew - 01-13-2020
The workaround introduced an extra web call per white dot that we've largely gotten rid of in the last release. If folks didn't feel dots didn't keep up as well as before, they should now.
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