The designer of River Run, Rob, says it is intentional that there are no enemies in the first sub-section after you die and restart a section, to give the player some breathing room. Does this sound like what everyone is seeing? Rob couldn't reproduce the "turrets don't shoot or drop their shields after you die" otherwise.
Also he notes we removed boats for mobile VR performance reasons. PC players will remember how hectic things can get at higher levels with boats and so many turrets shooting rapidly at you. It may be okay to turn these back on for Quest-only, since they add as much dying risk and scoring opportunity to remain fair against Go players on leaderboards.
Also he notes we removed boats for mobile VR performance reasons. PC players will remember how hectic things can get at higher levels with boats and so many turrets shooting rapidly at you. It may be okay to turn these back on for Quest-only, since they add as much dying risk and scoring opportunity to remain fair against Go players on leaderboards.