We've fixed these in the new build we'll release soon for head-to-head event.
Note the ammunition and lives left were being shown, on the front top of the body you can see, but they weren't updating properly.
The fireball's start location was definitely off like you said, but my comments about arm animation still apply.
In addition, know that Mech fireballs don't have as long range as Tank shots. That, the extra size of the Mech, the difficulty if shooting below you, and the aiming settle time are the balancing factors to its greater lives, bigger ammo store, and faster close range shooting.
Note the ammunition and lives left were being shown, on the front top of the body you can see, but they weren't updating properly.
The fireball's start location was definitely off like you said, but my comments about arm animation still apply.
In addition, know that Mech fireballs don't have as long range as Tank shots. That, the extra size of the Mech, the difficulty if shooting below you, and the aiming settle time are the balancing factors to its greater lives, bigger ammo store, and faster close range shooting.