Superlith, I moved this post to a new thread, to keep the VZfit Play Updates thread just for update descriptions.
Thank you for the bug report in Tank, we'll be sure to fix.
I'll refer your unlimited Play request to our lead designer Rob. If we're going to change the time periods, we need to do so now before instituting leaderboards for each time period.
Reducing turning of your vehicle when pedaling fast is a feature in all our games, which came out of hundreds of VR comfort playtests. People said they felt the turning was too fast, even when it wasn't any more sensitive, when they pedaled faster. Our interpretation of this feedback was that people expect higher pedaling speeds to generate directional stability, like on a bicycle, and tried to replicate the feeling of that.
Note this has been true since the start of VirZOOM Arcade, but I'm always up for tweaking our formula to work for the most people. I can look into not reducing it as much for avatars with lower apparent speeds, such as tank and kayak.
Thank you for the bug report in Tank, we'll be sure to fix.
I'll refer your unlimited Play request to our lead designer Rob. If we're going to change the time periods, we need to do so now before instituting leaderboards for each time period.
Reducing turning of your vehicle when pedaling fast is a feature in all our games, which came out of hundreds of VR comfort playtests. People said they felt the turning was too fast, even when it wasn't any more sensitive, when they pedaled faster. Our interpretation of this feedback was that people expect higher pedaling speeds to generate directional stability, like on a bicycle, and tried to replicate the feeling of that.
Note this has been true since the start of VirZOOM Arcade, but I'm always up for tweaking our formula to work for the most people. I can look into not reducing it as much for avatars with lower apparent speeds, such as tank and kayak.