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When was the last VZFit Play update?
#2
Update---I got back in and within the past 48hrs must have got the 10/5/2020 update

Initial feedback: 

1. The rainbow was added, or at least I thought I saw from an admin that it was added for Pride month. If so, having it still there would appear to be sloppy. TBH (not trying to be a jerk here, I'm in Software myself) If it was added for Pride month, that's a great idea and think it would have been cool to keep that going by having this release have a Halloween/Thanksgiving/Christmas/Honnukuh/Kwanza etc theme depending on the timing of your next release. I think an updated theme based on world events or Holidays and such would be cool. I'm not sure how hard it would be to ship builds with these assets already in them and load certain ones into the GUI based on the clock date of the Quest! Smile


2. I was very disheartened to see that the leaderboard issue is still there. It's been many months now (and billing cycles mind you) so not really sure what is happening there. This week's event is the pond. I loaded up the 10min run to see if 'maybe' the leaderboard would populate after scoring and that it was empty because the event just started 2 hours ago but no. I'm hoping it's server-side and we don't need to wait several more months for a fix or a hotfix is pushed out really really really soon

3. To make matters worse, I could not even finish a  complete 10 minute round the way I normally would (don't want to give out the secret) due to a bug from 2 or 3 versions back popping up again. I'm not sure if it's a regression or what though the issue of the old ladies not responding when you bring ducks into the perimeter. I did what it takes to win the most points possible (again not giving out the secret), was excited to see if the leaderboard was going to populate but the lady didn't respond. I quickly made my way to the next lady to see if maybe it's a new bug and only the one zone was affected, but sadly that wasn't the case.

Out of frustration, I stopped testing for the night.  I was already pretty frustrated this past week after having River Run come around for the 3rd time and facing those annoying bugs each day of the event. Tomorrow I'll check out River Run in hopes to see some fixes but with the Pond issue and leaderboard issue.... I'm really now debating canceling my membership until all of this is sorted out. I've been paying so I can keep my upgrades for events. Events for quite some time have lost their flair though, given I never see who I'm competing with. It's been close to 4 months and will be... I don't even know how many more until this gets resolved. It seems with each update of VZFit Play, there are always some pretty major bugs. I can't think of a release without them since I started back in February. Typically updates provide fixes and things get better. I understand new bugs get introduced but seeing multiple releases carry the same bugs over.... (These RiverRun bugs I speak of have been there for 3 releases now) It's beginning to seem like fixing one thing is trading off for breaking another, or the issues are simply not even fixed... Or not enough QA is going on...being it's like a console...we're on the same machines so these types of bugs should be few and far between though they often cannot reproduce them which is kind of odd....it must be other apps conflicting or something? Maybe have a Quest and Quest 2 on hand with every single app ever released installed and keep adding them using an external hard drive haha, I don't know.

While it's not 'a lot' of money... it's beginning to feel like most of the effort is still being put into ways of attracting new people and not so much about the ones they do have. Especially with it now being available on the Oculus store. Examples being using any 3rd party sensor, followed by not needing a sensor at all. Those are some pretty significant things that have been 'added' and celebrated by them on the forum which was kind of odd given that doesn't do much for 98% of us here. Technically those things were added for them...to increase sales.

I don't see many people post asking questions before they buy, mostly after. Meanwhile, we're now well into Quest 2  being out which I'm sure they had long before it's release...and still the graphics are no different than the GO release. Textures that look as old as Doom 3. While other small game companies spent the time to upgrade their titles graphics to be ready at launch or shortly after. The ones that don't seem to have plans to is because they are working on new titles entirely and only releasing code fixes which is acceptable, especially since they don't charge each month. Don't get me wrong, I think that its way awesome for them to be growing. I've known someone from the company since they first introduced it at SVVR (Silicon Valley Virtual Reality) YEARS ago..I believe before CV1 was a thing. I just really don't know what I'm actually paying for.

I'm not angry or anything....I really want to keep supporting them but almost feel like the unappreciated half in a toxic relationship where the other half ignores me because they are all giddy about someone new haha (Ok that's quite the exaggeration but the analogy is correct Smile )

Still love y'all and hope there is a rational, reasonable explanation and not really as what it seems to me these past several months.
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Messages In This Thread
When was the last VZFit Play update? - by Loyalty - 11-01-2020, 04:14 AM
RE: When was the last VZFit Play update? - by Loyalty - 11-01-2020, 06:28 AM

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