Posts: 10
Threads: 5
Joined: May 2020
Reputation:
0
Sorry, I want to connect the two devices(vive focus and vzbutton) with bluetooth, but I didn't find the any method can do this? There's the way probably do is adb. However, there is no permission to link the root of vive focus. Is there better solution to connect the vive focus and vzbutton with bluetooth??
Posts: 1,059
Threads: 66
Joined: Jul 2018
Reputation:
52
Hi, we don't currently support the Vive Focus. We do support the Oculus Go & Quest. You can pair the VZ Button to them either through the Oculus phone app's "pair controller" flow, or in headset from Settings->Experimental->Bluetooth.
Posts: 10
Threads: 5
Joined: May 2020
Reputation:
0
Thank you for your listening and your answer. We currently get the bluetooth signal from the crank sensor in vive focus device, and even use sensor to move the bike in the game. Could you tell me what error will be found when We use the vzfit sensor in vive focus. Because we had some problems in the game about "java.lang.NullPointerException" in "com.virzoom.pluginapp.MainActivity.mediaNext". I'm not sure whether it is the problem that vzfit unsupports?
Posts: 1,059
Threads: 66
Joined: Jul 2018
Reputation:
52
10-01-2020, 03:59 PM
(This post was last modified: 10-01-2020, 04:04 PM by emalafeew.)
Are you using the Unity VZfit SDK as opposed to our games?
The SDK should work with any Android 7+ device as far as reading the VZ Sensor Kit. Just the VZPlayer/VZController level would not work out of the box with the Vive Focus.
'mediaNext' is a property on our MainActivity.jar for accessing the VZ Button. If you are getting an error it could be because you need to specify our MainActivity over Unity's default activity in your AndroidManifest.xml, like
<activity android:name="com.virzom.pluginapp.MainActivity">
That should be specified in the AndroidManifest.xml that in the Assets/Plugins/Android directory of our SDK.