05-22-2020, 05:14 PM
Just curious, what graphics engine is VZFit using?
With the Oculus Quest celebrating its 1st year and largely eclipsing/subsuming the Rift S with Link support, and Epic unveiling Unreal Engine 5, and confirming continued support for the Quest, has the VZFit team considered using the Unreal Engine instead?
https://uploadvr.com/unreal-engine-5-vr/
When I play games like Red Matter (using Unreal Engine) and The Climb (uses Crysis Engine), I'm really blown away by what can be graphically achieved on the Quest, and I just wish my Rally/Tour rides were as graphically immersive.
If rewriting for those engines are too big an effort, what about just doing it for Rally/Tour and make it a different application?
With the Oculus Quest celebrating its 1st year and largely eclipsing/subsuming the Rift S with Link support, and Epic unveiling Unreal Engine 5, and confirming continued support for the Quest, has the VZFit team considered using the Unreal Engine instead?
https://uploadvr.com/unreal-engine-5-vr/
When I play games like Red Matter (using Unreal Engine) and The Climb (uses Crysis Engine), I'm really blown away by what can be graphically achieved on the Quest, and I just wish my Rally/Tour rides were as graphically immersive.
If rewriting for those engines are too big an effort, what about just doing it for Rally/Tour and make it a different application?