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03-25-2019, 12:20 PM
(This post was last modified: 11-20-2019, 07:08 PM by emalafeew.)
Let us know what you've done with the VZfit SDK here!
It's the same core code used by VZfit Play and Explorer, so we're happy to describe how those work.
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Yes, any BlueGiga BLE112D is fine. Good luck!
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I made this 'cycle through art' demo using the VirZOOM Unity SDK
It's just a demo, but left me wanting to make a full game in a tilt brush art world! So many possibilities!
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Thanks for posting Steen, we're happy to help! Not a lot of SDK users yet, so if you post questions here everyone later can benefit from our discussion.
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Sorry our old SDK including the Unreal Plugin you found only works with original Virzoom Bikes, not our new VZfit Sensor Kit. Our new SDK that supports the Sensor Kit only supports Unity for now.
If you have original Virzoom bikes you could use the old Unreal Plugin, but we no longer have an Unreal programmer on staff to support it. It did integrate blueprint nodes.
If you need to use Unreal with the Sensor Kit, I may be able to provide a C++ version of our SDK but then you'd have to do the blueprint integration.