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VZfit Explorer updates
#21
6/24/19 changes:

- Save route progress before launching VZfit Play from menu, and a few more places for good measure
#22
6/25/19 changes:

- Fixed crash due to overaggressive saving!
- Fixed remaining issues with saving progress
- Limit your max speed when your direction isn't along the path, to help with tight turns
#23
6/28/19 changes:

- Better speed limiting when making turns
- Better road height determination (avoids some strange dips and ramps)
- Make 1st person default again
#24
7/2/19 changes:

- Fix when dots would stop loading because they were too far from automated directions
#25
7/11/19 changes:

- Support VZfit Free membership, with limited game access
- Fixed progress storage when playing new route first time
- Allow white dots more leeway from Google directions path
#26
7/16/19 changes:

- Voice directions in Create Rides
  • Hit the "mic" button to speak your start and end locations
- Allow backspace editing after direction lookup errors
- Replaced Demo Mode with Guest Mode for commercial customers
- Disabled "auto recenter" when putting headset on
#27
7/19/2019 changes:

- Make miles-left, percent-complete, and trainer-intensity text readable against white backgrounds
- More variety to trainer V.O.
- Properly restart session after 30 minute pause (fixes negative time and incorrect "beat your spins" threshold)
- Fixed voice input crash if nothing recorded
#28
7/23/2019 changes:

- Fixed dead-end in Climb 2 of Tour de France
#29
7/31/2019 changes:

- Track your highest percent completion until you finish a ride, and show it on ride icons and on vzfit.com/stats leaderboards
- Fixed framerate hangup when crossing finish line
- Fixed overlapping text over Trainer's head
- Updated "create ride" tips, including auto-start and no-end
- Fixed cases where white dots run out due to connectivity, by looking forward along path
#30
9/3/2019 changes:

- Fix bike sometimes not moving at start
- Fix playsession logging for freemium players
- Handle authorization failures better
- Use tabs rather than buttons on Find Ride screen
- "A" button now rings bell (in preparation for multiplayer which is half done!)


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