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#41
Thanks a bunch! The one drawback is I have become so obsessed with this, I am spending all my free time in Unity and hardly any on the bike!! Smile

I will check out those resources you mentioned. The technical part is (relatively) easy for me as I'm naturally inclined that way, and there are some concepts I get right away because I'm a gamer by nature, so I intuitively "get" how certain things happen in games... but I am now learning a lot of "tricks" that are new to me (like teleporting a user backwards to make it seem like they're running infinitely) which has been challenging, but in a good way.

At this point I believe I have prototyped enough things and developed enough of an understanding to potentially put together a playable game, with scoring and everything - I look forward to sharing!
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