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Explorer 2D for phones and tablets
#31
I just tested sideloading it to Quest and it works fine! You can use the Oculus hand controller to select buttons and look around. Autosteering doesn't feel bad because the scene is contrained to a virtual TV-sized window.
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#32
Woohoo ... By hand controller do you mean the VR Button or the Quest's touch controllers?

I just tried it on my S8 and it is working well, but, I might have noticed a bug.

When you stop pedalling, the timer keeps running ... I had noticed this before but it only really mattered when I paused to get a glass of water ... Now I can't help noticing it.

I will give it a go on my S6 shortly ... I might also try my old Kindle E-Book reader, but I don't expect that to wotk and I have an ancient S3 somewhere I might just go crazy and try too.

Right, that's an 11 minute ride on the S6 and it was just as smooth as the S8.

The ride I am using is one of my own and there are VERY steep climbs with alpine like hairpin bends ... I noticed on two of them, the road surface was at almost eye level as I was dropping off the map, but this corrected very quickly on the next frame (or two).
I can live with that, but you'd maybe like to know about it.

No joy on the Kindle ... It couldn't "parse the file" ... A common result of trying to do something like this with it.

I need one of these for all my devices on the exercise bike ... Ha ha ha


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#33
(01-28-2020, 04:01 PM)Auld_Pharrrt Wrote: Woohoo ... By hand controller do you mean the VR Button or the Quest's touch controllers?

I just tried it on my S8 and it is working well, but, I might have noticed a bug.

When you stop pedalling, the timer keeps running ... I had noticed this before but it only really mattered when I paused to get a glass of water ... Now I can't help noticing it.

I will give it a go on my S6 shortly ... I might also try my old Kindle E-Book reader, but I don't expect that to wotk and I have an ancient S3 somewhere I might just go crazy and try too.

Right, that's an 11 minute ride on the S6 and it was just as smooth as the S8.

The ride I am using is one of my own and there are VERY steep climbs with alpine like hairpin bends ...  I noticed on two of them, the road surface was at almost eye level as I was dropping off the map, but this corrected very quickly on the next frame (or two).
I can live with that, but you'd maybe like to know about it.

No joy on the Kindle ... It couldn't "parse the file" ... A common result of trying to do something like this with it.

I need one of these for all my devices on the exercise bike ... Ha ha ha

Great thanks for confirming on S6!

I meant Quest touch controllers. I didn't even realize you could run 2D apps on the Quest.

Steep climbs with hairpins are the toughest for us to correctly determine pitch, and really aren't comfortable in VR so that's a good use for 2D  ;->  

Btw we use this for testing Explorer 2D on bikes https://www.amazon.com/gp/product/B07LCJ83S7
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#34
Nice bracket, but I have a fair selection for devices on my road bike ... The stationary bike has a small display that my phone sits on happily ... I was joking about the basket.
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#35
(01-09-2020, 09:07 PM)emalafeew Wrote: We've heard a number of requests for Explorer running on your phone or tablet, for when your VR headset isn't handy.  

Our focus is VR exercise, but agreed that could be a cool benefit to Premium members.  We have made a build that works now on Android OS 7 or greater devices, and would appreciate if Android owners would try it and give us feedback.  Smile

https://drive.google.com/open?id=117sUnc...Y9XC6XVY2k
  1. Click the link above to install, and allow "unknown sources" since this isn't on the Play store yet.  
  2. Make sure you have bluetooth and location services enabled to connect with VZ Sensor.
  3. Do not pair your VZ Button!  Touch the screen to select things like a normal app.  You can also drag the screen to look different directions, and tap it to recenter.
  4. Everything should work as expected, except steering is automatic so you cannot make open-ended rides.
If people like it then we'll announce as an official benefit, get it on the Play store and also make an iOS version.

I hate to say it, but it works better for me than the main Explorer app. It recovers from the "run in" issue better. Auto follow dots should be an option on the main app as well, it was great barring the occasional odd dot not following the route. Didn't freeze up on me either. The only issue I had was that it wasn't as smooth transitioning from one map section to the next as the VR app is. It hesitates and then continues. I even casted it to my TV! Would love an iOS and iPadOS option.
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#36
(02-11-2020, 06:52 PM)BigDog Wrote: I hate to say it, but it works better for me than the main Explorer app. It recovers from the "run in" issue better. Auto follow dots should be an option on the main app as well, it was great barring the occasional odd dot not following the route. Didn't freeze up on me either. The only issue I had was that it wasn't as smooth transitioning from one map section to the next as the VR app is. It hesitates and then continues. I even casted it to my TV! Would love an iOS and iPadOS option.

Our iOS plugin is partially developed, glad to hear you'd like that.  The smoothness may be improved in next Explorer build.  

The reason we don't offer auto-following is it would make you more quesy in VR.  To keep your inner ear and eyes in sync, it's important to turn your head when you go around turns.  We require that in addition to a steering input so you also have the freedom to look around without turning.  

If you prefer the 2D version but still want to use your headset, you an "sideload" this APK to your Go or Quest.  Running it appears then as on your phone but on a large virtual screen, where you use your hand controller as touch control.  Thanks to Auld for discovering this!
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