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Game breaking bug on some explorer rides
#16
Okay the new build is up, see the change notes.

This should fix all cases we know and have heard about people getting stuck without white dots, but the new loading algorithm could have its own bugs we'd like to hear about. Note the new algorithm only applies to rides with directions--the old algorithm is still used when creating rides without a destination, where you decide where to turn at intersections.

We also fixed a number of "white dots not following road" cases. We can only do so much with the data provided, but at this point we're processing for continuity better than Google themselves. ;->
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RE: Game breaking bug on some explorer rides - by emalafeew - 11-14-2019, 07:56 PM

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