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Game breaking bug on some explorer rides
#2
Thanks, the cause of this is our connectivity threshold being too low for those cases. I've been bumping it up, but it's at the point if I bump further can cause other weirdness, so am planning to use the path instead to "jump ahead" when next dot is too far. That'll also handle when the next dot is beyond the load radius we use.

We're very close to releasing a Play build then we should be able to add this and a couple other fixes to Explorer build.
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RE: Game breaking bug on some explorer rides - by emalafeew - 10-16-2019, 06:14 PM

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