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Would you be willing to share the helicopter code? - specifically I am interested in leaning back to climb and forward to dive when the rigidbody is not affected by gravity. I get the general idea of looking at HeadBend but would be grateful to see a code example of how you are implementing it in River Run, if you don't mind.
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Sorry so you are past the L+R issue? Sorry that’s old bike nomenclature, I believe you just hit the A button on VZ thumb controller.
Regarding Le Tour wheelies I believe our code looks for two things: an average pedaling speed above a theshold, and an upward change in head angle more than X degrees in Y seconds. I can lookup those thresholds for you
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Thanks again! Really appreciate it.
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Sure! I also missed your Heli dive question above. I can get to that after some other support needs, but in a sentence we generate Heli lift like the Pegasus, but to dive we use HeadBend to reduce that lift, increase VZPlayer's MaxVertSpeed to allow it to fall faster, and also increase VZPlayer's SpeedFudge to make it "swoop".