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Oculus Go Crashing...
#7
Hi Shon sorry for the delay!

I suspect your Go is being overloaded between your ride times and keeping it plugged in, which also generates some heat. I also predicted we'd have this trouble when allowing Go users to not be locked to Mono, because stereo rendering takes more computing. Our games do have a hook that Android calls before it runs out of batteries to store progress (ACTION_REQUEST_SHUTDOWN), but seems it isn't being called in the case of your crashes.

Can you confirm it's been stable as long as you have Mono enabled?
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Messages In This Thread
Oculus Go Crashing... - by Shon_T - 04-05-2020, 01:09 AM
RE: Oculus Go Crashing... - by Snowpelt - 04-05-2020, 05:45 PM
RE: Oculus Go Crashing... - by Shon_T - 04-06-2020, 12:41 AM
RE: Oculus Go Crashing... - by Shon_T - 04-07-2020, 04:56 PM
RE: Oculus Go Crashing... - by Snowpelt - 04-07-2020, 11:41 PM
RE: Oculus Go Crashing... - by Shon_T - 04-08-2020, 03:15 PM
RE: Oculus Go Crashing... - by emalafeew - 04-08-2020, 03:58 PM
RE: Oculus Go Crashing... - by Shon_T - 04-08-2020, 08:35 PM
RE: Oculus Go Crashing... - by Stain2319 - 04-08-2020, 10:29 PM
RE: Oculus Go Crashing... - by Shon_T - 04-09-2020, 02:59 AM
RE: Oculus Go Crashing... - by emalafeew - 04-09-2020, 04:09 PM
RE: Oculus Go Crashing... - by Shon_T - 04-09-2020, 04:56 PM
RE: Oculus Go Crashing... - by Shon_T - 04-11-2020, 08:30 PM
RE: Oculus Go Crashing... - by emalafeew - 04-13-2020, 04:42 PM
RE: Oculus Go Crashing... - by Shon_T - 04-17-2020, 07:30 PM
RE: Oculus Go Crashing... - by emalafeew - 04-21-2020, 07:58 PM
RE: Oculus Go Crashing... - by Shon_T - 04-21-2020, 08:28 PM
RE: Oculus Go Crashing... - by Shon_T - 04-17-2020, 09:29 PM

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