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Where we are with online multiplayer
#6
(04-14-2020, 06:57 AM)ProfeSilva Wrote: Nice Smile thanks for the response.
I noticed that cadence is reading perfectly well. Can the explorer and the games read speed as well? It would be interesting g to add more options in this regard for better accuracy. For example, when the trainer suggest for me to go light, I switch it to the light gear but pass him easily, and it just feels not realistic. Or when the opposite happens and he says to go hard, I switch to a hard gear which of course will make the cadence go slower and then he passes me easily. Do you understand what I am trying to convey? Thanks for your thought in advance.

We understand and short answer is yes!

The Explorer trainer was designed to provide a cadence-based rather than resistance-based workout.   So it expects you to change your pedaling speed for light, medium, and hard sections.

If instead you want to maintain cadence and change resistance instead when the trainer says light/medium/hard, you'd have to change HUD difficulty at the same time to simulate changing speed at the rear wheel.  I.e. for lighter resistance you would increase difficulty to make virtual bike go slower for same pedaling speed.  

At least, that's true if you registered VZfit with a cadence or VZ Sensor.  But as you asked, yes you can register VZfit to read your speed sensor instead of your cadence sensor.  The Explorer trainer would then work like you expect for a resistance-based workout, by making the virtual bike go slower when you downshift, and faster when you upshift to keep up.  Just send an email to support@virzoom.com for us to reset your sensor registration, then reregister with only speed sensor attached to your bike.

But note VZfit can't currently read both cadence and speed sensors at the same time. It always infers the other measurement, presuming a 3:1 gear ratio with 27" wheels at the default HUD difficulty of 5.  So if you register with a speed sensor, expect the HUD cadence reading to be off except in that condition. In the future we'll add support for reading cadence and speed sensor combos, to show proper cadence in the HUD while your motion reflects wheel speed.
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RE: Where we are with online multiplayer - by emalafeew - 04-16-2020, 09:25 PM

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