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Youtube 360 videos
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(02-23-2020, 12:54 PM)Outcome Wrote: Is there a place for app suggestions or idea submissions? Please let me know. 

Are there any plans to attach functionality to Youtube videos? Or even locally saved videos.

I would imagine tying play speed to your device making many Youtube 360 and 180 3D trails very usable. You slow down your pedaling the video slows down just like you do with Explorer.

Thank you.


It wouldn't be hard to make such an app with our free Unity SDK!  As for making it ourselves, our biggest concern would be making people sick.  Consider this video

https://www.youtube.com/watch?v=l6DPb0szIXM

If you don't control your own rotation in VR, and rotate your head in some part to keep in sync with your inner ears, it's very easy to cross the simulation sickness threshold.  All our games have those controls like that, even Explorer which we we could autosteer.  Those controls are also in our SDK for developers, but can overriden by accessing the crank sensor and thumb controller directly.
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Messages In This Thread
Youtube 360 videos - by Outcome - 02-23-2020, 12:54 PM
RE: Youtube 360 videos - by emalafeew - 02-23-2020, 01:31 PM
RE: Youtube 360 videos - by Outcome - 02-23-2020, 03:52 PM
RE: Youtube 360 videos - by Outcome - 02-24-2020, 03:07 AM
RE: Youtube 360 videos - by emalafeew - 02-24-2020, 12:33 PM

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