(08-27-2019, 08:39 AM)Superlith Wrote: It is great that you are working on these new features, but it is mportant to make sure that there are no bugs in the old games ?.
I'm glad you asked! The problem is these bugs are holding us up from any new features, and all programs have bugs that could be worked on forever. Even NASA programs, and they spend more dollars per line of code than anyone. Every development studio must balance bug vs feature priority to maximize the benefit to their audience. The bugs you point out are real (except maybe no tanks at wave 22, though it could something that's harder to find), but we internally grade them: A for critical must fix, B for hurts gameplay and enjoyment for most people, C for annoying or very occasional or limited, D for minor inconsistencies. Our standard is to immediate fix and release builds for any A bugs, to fix B bugs for next planned builds, to fix C bugs when possible or convenient, and to generally live with D bugs. For your membership we try to provide features and usability improvements with a minimum of bugs. Our last few builds focused on usability and bug fixes and it now seems like we can get back to some features.