Great ideas Nate, and thanks for making a new thread for specific feedback!
The Easy (responses)
- Our HUD placement was tuned for upright and recumbent stationary bikes, less for spin bikes. Having a "forward leaning" mode that lowers it a bit is definitely on the list.
- We have spots in the HUD used for Score and Level in VZfit Play, that could be reused in VZfit Explorer for workout info
- I made the Go's "tilt to steer" feel similar to our PC/Quest version's "lean to steer". We could provide an option to desensitize it, but suspect things like taking a drink while riding are going to overload in any event.
- Full disclosure: the "climbing" VO was recorded a while ago for a flying application, and we reused it here to mean "push it now". Rerecording new lines should resolve the dissonance of hearing that when the time to push is downhill.
- It's already the case that you have to pedal faster to maintain speed uphill and slower to maintain speed downhill. That is independent of the workout phases we made to push and relax you, which are purely based on time.
- Since we don't control or know about your resistance with the Sensor, keeping up with the trainer is purely based on cadence.
The Harder (responses)
- Seems like this comes down to your expectation to change resistance, when we designed workouts to be purely about cadence! Resistance and cadence are both valid training methods, but we use cadence because we can measure that from your pedaling and show it in the speed of the trainer. For cadence-based workouts we expect people to pick a bike resistance and difficulty (virtual gearing you can adjust in the HUD) that suits them. I like the idea of adding a resistance mode, where the trainer could tell you to adjust resistance instead of changing cadence, but it would be up to you to follow to get a good workout! We can also look into supporting the powercal device for serious resistance training. Soon we'll share our roadmap to see where that could fit with other ideas.
By the way, our Sensor is more accurate and responsive than typical cadence sensors, because we found that VR motion control demands it. That may not add training value but may spark other ideas. Also the fact that you fully control your steering is not only more immersive but necessary to feel comfortable in VR.
EDIT: Try adjusting resistance to simulate a resistance workout while using the "Touring" workout mode, which keeps the trainer at a constant pace. I.e. watching the time in the HUD, go "easy" for a minute at low resistance, then go "hard" for a minute at high resistance, all the while trying to keep up with the trainer. Note the trainer will keep up so you can't outrun them, and they'll slow down if they get too far ahead. We'd be curious if that feels like the workout you're used to with power measurement.
The Easy (responses)
- Our HUD placement was tuned for upright and recumbent stationary bikes, less for spin bikes. Having a "forward leaning" mode that lowers it a bit is definitely on the list.
- We have spots in the HUD used for Score and Level in VZfit Play, that could be reused in VZfit Explorer for workout info
- I made the Go's "tilt to steer" feel similar to our PC/Quest version's "lean to steer". We could provide an option to desensitize it, but suspect things like taking a drink while riding are going to overload in any event.
- Full disclosure: the "climbing" VO was recorded a while ago for a flying application, and we reused it here to mean "push it now". Rerecording new lines should resolve the dissonance of hearing that when the time to push is downhill.
- It's already the case that you have to pedal faster to maintain speed uphill and slower to maintain speed downhill. That is independent of the workout phases we made to push and relax you, which are purely based on time.
- Since we don't control or know about your resistance with the Sensor, keeping up with the trainer is purely based on cadence.
The Harder (responses)
- Seems like this comes down to your expectation to change resistance, when we designed workouts to be purely about cadence! Resistance and cadence are both valid training methods, but we use cadence because we can measure that from your pedaling and show it in the speed of the trainer. For cadence-based workouts we expect people to pick a bike resistance and difficulty (virtual gearing you can adjust in the HUD) that suits them. I like the idea of adding a resistance mode, where the trainer could tell you to adjust resistance instead of changing cadence, but it would be up to you to follow to get a good workout! We can also look into supporting the powercal device for serious resistance training. Soon we'll share our roadmap to see where that could fit with other ideas.
By the way, our Sensor is more accurate and responsive than typical cadence sensors, because we found that VR motion control demands it. That may not add training value but may spark other ideas. Also the fact that you fully control your steering is not only more immersive but necessary to feel comfortable in VR.
EDIT: Try adjusting resistance to simulate a resistance workout while using the "Touring" workout mode, which keeps the trainer at a constant pace. I.e. watching the time in the HUD, go "easy" for a minute at low resistance, then go "hard" for a minute at high resistance, all the while trying to keep up with the trainer. Note the trainer will keep up so you can't outrun them, and they'll slow down if they get too far ahead. We'd be curious if that feels like the workout you're used to with power measurement.