Are you using the Unity VZfit SDK as opposed to our games?
The SDK should work with any Android 7+ device as far as reading the VZ Sensor Kit. Just the VZPlayer/VZController level would not work out of the box with the Vive Focus.
'mediaNext' is a property on our MainActivity.jar for accessing the VZ Button. If you are getting an error it could be because you need to specify our MainActivity over Unity's default activity in your AndroidManifest.xml, like
<activity android:name="com.virzom.pluginapp.MainActivity">
That should be specified in the AndroidManifest.xml that in the Assets/Plugins/Android directory of our SDK.
The SDK should work with any Android 7+ device as far as reading the VZ Sensor Kit. Just the VZPlayer/VZController level would not work out of the box with the Vive Focus.
'mediaNext' is a property on our MainActivity.jar for accessing the VZ Button. If you are getting an error it could be because you need to specify our MainActivity over Unity's default activity in your AndroidManifest.xml, like
<activity android:name="com.virzom.pluginapp.MainActivity">
That should be specified in the AndroidManifest.xml that in the Assets/Plugins/Android directory of our SDK.