Hi Loyalty, we've been making improvements and new features every month, check out all our updates at virzoom.com/updates
We haven't added a full new Play game because it would take us 3 months and it's not clear that all of our customers would equally benefit, because they ask for different games or gameplay within Explorer.
We have found much greater bang-for-the-buck adding features to Explorer, and that's also what led us to being accepted on Oculus Store, because Play games couldn't as easily or equally be converted to standup mode.
With a successful Store launch and a bigger team we intend to bring portable Play games into VZfit for Quest, and could once again entertain new types of virtual games, as well as fleshing out the potential that Explorer has.
Regarding the SDK, it's available now on the Unity Store to make games for the VZ Sensor Kit and original VZ bike. Details are at virzoom.com/sdk and I'm happy to answer questions here. Going forward though we're focusing on 3rd party hardware (smart fitness equipment is finally catching up to us) and also just your head and hands. So instead of an SDK we're looking to provide ways for users to extend our games. For Explorer that means more ride creation and sharing tools. For the cycling games in Play, it could mean allowing folks to make and distribute their own virtual levels.
We haven't added a full new Play game because it would take us 3 months and it's not clear that all of our customers would equally benefit, because they ask for different games or gameplay within Explorer.
We have found much greater bang-for-the-buck adding features to Explorer, and that's also what led us to being accepted on Oculus Store, because Play games couldn't as easily or equally be converted to standup mode.
With a successful Store launch and a bigger team we intend to bring portable Play games into VZfit for Quest, and could once again entertain new types of virtual games, as well as fleshing out the potential that Explorer has.
Regarding the SDK, it's available now on the Unity Store to make games for the VZ Sensor Kit and original VZ bike. Details are at virzoom.com/sdk and I'm happy to answer questions here. Going forward though we're focusing on 3rd party hardware (smart fitness equipment is finally catching up to us) and also just your head and hands. So instead of an SDK we're looking to provide ways for users to extend our games. For Explorer that means more ride creation and sharing tools. For the cycling games in Play, it could mean allowing folks to make and distribute their own virtual levels.