I was also waiting until we made this announcement (https://www.virzoom.com/2020/09/16/story...re-headed/) to talk about the other half of our next update.
Besides web-based ride management, we'll be releasing the first step of our Oculus Store plan in the next Explorer build. From the moment you download and install the game you'll be able to play it without a bike, using just your head and hands! We're calling it "standup mode" and have more plans to build around it, for instance with a standup-specific trainer. We hope this is a great way for fitness device owners to get a different kind of workout in Explorer, and for non-device owners to enjoy Explorer before they consider getting a device.
Other things we'll be adding for the Oculus Store include a better in-game ride management system (consider the web release a preview of it), better UI to discover all the features in Explorer, more multiplayer riders, an achievement system, support for more fitness equipment, and more! We'll be releasing these incrementally like always so you won't have to wait for them to appear on the Store, but once we're on the Store it will be 10 times easier to find and install and play VZfit. We'll also continue making monthly improvements after we're on the Store.
VZfit Play will remain a separate app, on the Store backend but not frontend like now, but our plan is to merge its virtual levels into the one VZfit app for the Quest, and also make standup control work for them (such as a standup paddleboard instead of sit-down kayak).
Besides web-based ride management, we'll be releasing the first step of our Oculus Store plan in the next Explorer build. From the moment you download and install the game you'll be able to play it without a bike, using just your head and hands! We're calling it "standup mode" and have more plans to build around it, for instance with a standup-specific trainer. We hope this is a great way for fitness device owners to get a different kind of workout in Explorer, and for non-device owners to enjoy Explorer before they consider getting a device.
Other things we'll be adding for the Oculus Store include a better in-game ride management system (consider the web release a preview of it), better UI to discover all the features in Explorer, more multiplayer riders, an achievement system, support for more fitness equipment, and more! We'll be releasing these incrementally like always so you won't have to wait for them to appear on the Store, but once we're on the Store it will be 10 times easier to find and install and play VZfit. We'll also continue making monthly improvements after we're on the Store.
VZfit Play will remain a separate app, on the Store backend but not frontend like now, but our plan is to merge its virtual levels into the one VZfit app for the Quest, and also make standup control work for them (such as a standup paddleboard instead of sit-down kayak).