That solution only works if you also lean. If you want the bike rotation to just follow your head, then you can set it to the same rotation after VZPlayer.Update.
As an example you could subclass vzplayer and do like
override void Update () {
base.Update();
var angles = Controller.Head.eulerAngles
angles.x = angles.z = 0;
transform.eulerAngles = angles;
}
As an example you could subclass vzplayer and do like
override void Update () {
base.Update();
var angles = Controller.Head.eulerAngles
angles.x = angles.z = 0;
transform.eulerAngles = angles;
}