08-08-2020, 06:34 AM
(08-07-2020, 07:30 PM)emalafeew Wrote: Spyder we'd like to make a special build for you to try, that disables multithreaded rendering which will impact framerate, but could help us understand the cause of this. Â We haven't heard other reports of it in Explorer since changing the way we clear z-buffer a few weeks ago. Â
It's likely this is a device or usage-specific problem as there's nothing in our app that should be able to cause that. Â Do you play many other games on the Quest for as long to know if it could be happening with them too? Â The only thing we haven't tried yet is moving to Unity's latest rendering pipeline, which in our roadmap but not immediately.
will help in any way possible. I haven't had any issues in any other games. Last blob occurrence showed up after only a couple minutes and it was on a suggested ride.
