08-07-2020, 07:30 PM
Spyder we'd like to make a special build for you to try, that disables multithreaded rendering which will impact framerate, but could help us understand the cause of this. We haven't heard other reports of it in Explorer since changing the way we clear z-buffer a few weeks ago.
It's likely this is a device or usage-specific problem as there's nothing in our app that should be able to cause that. Do you play many other games on the Quest for as long to know if it could be happening with them too? The only thing we haven't tried yet is moving to Unity's latest rendering pipeline, which in our roadmap but not immediately.
It's likely this is a device or usage-specific problem as there's nothing in our app that should be able to cause that. Do you play many other games on the Quest for as long to know if it could be happening with them too? The only thing we haven't tried yet is moving to Unity's latest rendering pipeline, which in our roadmap but not immediately.