Ok, we're talking about the VZfit SDK here.
The MaxTurn parameter is the right place to start, but you may also need to adjust LeanIn and LeanFudge.
MaxTurn dictates the limit, in radians, of the avatar movement direction relative to your rest direction. The default is 0.5, for 90 deg set it to 1.57.
LeanIn determines how much the avatar turns to actually follow it's movement. The default is 0.5, set it to 1.0.
LeanFudge determines how much your head offset or tilt (depending on VR platform) affects avatar movement direction. The default is 2, but if you're tripling MaxTurn you may want to triple this to 6.
Note you may find this pretty uncomfortable which is why we have lower values for our games!
The MaxTurn parameter is the right place to start, but you may also need to adjust LeanIn and LeanFudge.
MaxTurn dictates the limit, in radians, of the avatar movement direction relative to your rest direction. The default is 0.5, for 90 deg set it to 1.57.
LeanIn determines how much the avatar turns to actually follow it's movement. The default is 0.5, set it to 1.0.
LeanFudge determines how much your head offset or tilt (depending on VR platform) affects avatar movement direction. The default is 2, but if you're tripling MaxTurn you may want to triple this to 6.
Note you may find this pretty uncomfortable which is why we have lower values for our games!