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Suggestions / Requests
#9
(04-14-2019, 04:48 PM)emalafeew Wrote: We can take a look at readding heartrate to the HUD for classic bike users in next build.

And we've also agreed on a "miles or kilometers" option on your VZfit account page that affects every game and place that displays distance or speed.  That'll take a fair bit of work, so isn't in this sprint but could be next. Note that Le Tour's biking speeds are inflated for excitement, like Lance Armstrong sprinting.

Related to your HUD request, this sprint we're going to provide an option to lower the stats HUD, for people in spin-bike crouches or stiffer necks.  For your case, does everyone feel that the bike HUD is too low?  We want to strike a balance between seeing the road and important info, and ideally could find the right place for everyone.

Zombie chase would definitely be fun, we'll consider it as a new Cycle level.  There's also a student group at Becker college who've made a fun zombie-avoiding game for the classic bike on Vive, we'll see if they are planning to release for the Go.

I think the hud on the classic bike is to low and also when it says look between your knees that seems low to me also

(04-14-2019, 04:42 AM)edmg Wrote: I'd like #1 as well. I do have my Apple Watch, but I'm not sure how accurate it is compared to the bike's sensors; I know the Fitbit I used to use would often show as low as 70bpm when the bike was reading as high as 140 or more.

Edit: actually, I see you're using a Fitbit. Do you find the heart rate on there bears any resemblance to real life while cycling? Mine was pretty good the rest of the time, but a bike would confuse the heck out of it.

I'm not to concerned about the accuracy of the heartrate on the fitbit while riding the bike because I can't see it anyway during the ride. I want to be able to see the heart rate while riding in the HUD with the classic bike so I don't overdue it when exercising. An option could be to set some type of warning or alarm if the heart rate is to high based on age or a setting that the end user could set before the ride

(04-15-2019, 06:04 PM)CrashFu Wrote: I'm curious how they designed theirs.  In my mind, I'm imagining something like a Temple Run style game, where you have to both bike hard -and- avoid obstacles on the path to stay ahead of the zombies (or werewolves, or whatever).   Maybe by moving -close- to some obstacles without actually hitting them, you get to knock them over as you pass to slow the zombies..

And I'm imagining that a head-to-head version could exist..  either with all players as humans, trying to be the last one caught.. or all but one player being the zombies themselves.  Maybe the zombie players have opportunities to disappear from the course and be teleported onto intercepting paths, so they can try to jump the human from the sides or get out in front of them?

Ideally, this would take place on a level  that is more closed-in or with limited lighting..  a forest trail, a park pathway or street that's lit only by streetlamps, etc.   Between reducing further-away background elements to low-detail, shadowy silhouettes  and limiting draw-distance (with a spooooky fog),  that would hopefully free up enough resources to have more dense scenery -near- the pathway.. as well as all the obstacles and zombies?

All of the above sounds great

(04-17-2019, 02:06 PM)robkay Wrote: Yes - pedaling AWAY from something chasing you is an interesting gameplay format, and one we're definitely considering.

Inspired by espo's suggestion, we were also riffing on the Temple Run format yesterday (like CrashFu above). Designing a new Zombie-based level in Play is one way to achieve that. We actually spent some time designing a pitch for a "Bike or Die" game with Zombies in the past, which we could resurrect (no pun intended!).

Another approach would be to harness Explorer's virtual coach system - so for example you'd be chased by dogs, and have to keep ahead of them (instead of keeping up with the coach). This has the advantage of being a system already crafted to give a good workout, and would be a quicker way to test the concept than making a whole new game.

In either case, we think one unavoidable aspect of 'being chased' is that the peril is behind you... which would be arkward in first person on a bike. So our thinking is that third person would be the way to go (ala Temple Run).

I'm missing something there is a virtual coach in explorer? How do you access it?
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Messages In This Thread
Suggestions / Requests - by espo - 04-13-2019, 09:25 AM
RE: Suggestions / Requests - by edmg - 04-14-2019, 04:42 AM
RE: Suggestions / Requests - by emalafeew - 04-14-2019, 04:48 PM
RE: Suggestions / Requests - by espo - 04-19-2019, 07:46 AM
RE: Suggestions / Requests - by emalafeew - 04-19-2019, 02:07 PM
RE: Suggestions / Requests - by espo - 04-20-2019, 12:22 PM
RE: Suggestions / Requests - by edmg - 04-23-2019, 04:46 AM
RE: Suggestions / Requests - by CrashFu - 04-15-2019, 06:04 PM
RE: Suggestions / Requests - by emalafeew - 04-17-2019, 12:04 AM
RE: Suggestions / Requests - by robkay - 04-17-2019, 02:06 PM
RE: Suggestions / Requests - by CrashFu - 04-17-2019, 09:00 PM
RE: Suggestions / Requests - by robkay - 04-18-2019, 02:09 PM
RE: Suggestions / Requests - by emalafeew - 04-20-2019, 04:10 PM
RE: Suggestions / Requests - by espo - 04-21-2019, 12:39 AM
RE: Suggestions / Requests - by emalafeew - 04-25-2019, 10:35 AM
RE: Suggestions / Requests - by espo - 04-26-2019, 11:29 PM
RE: Suggestions / Requests - by edmg - 04-27-2019, 02:21 AM
RE: Suggestions / Requests - by Superlith - 04-28-2019, 06:42 PM
RE: Suggestions / Requests - by jwarburg - 04-29-2019, 09:54 PM
RE: Suggestions / Requests - by Oakes - 05-01-2019, 01:33 AM
RE: Suggestions / Requests - by emalafeew - 05-01-2019, 06:07 PM
RE: Suggestions / Requests - by emalafeew - 05-02-2019, 10:38 PM
RE: Suggestions / Requests - by emalafeew - 05-03-2019, 10:22 AM
RE: Suggestions / Requests - by CrashFu - 05-03-2019, 10:32 PM
RE: Suggestions / Requests - by emalafeew - 05-03-2019, 11:03 PM
RE: Suggestions / Requests - by MaryMerry - 05-11-2019, 04:39 PM
RE: Suggestions / Requests - by emalafeew - 05-12-2019, 01:09 PM
RE: Suggestions / Requests - by emalafeew - 05-13-2019, 05:07 PM
RE: Suggestions / Requests - by espo - 05-12-2019, 08:15 PM
RE: Suggestions / Requests - by emalafeew - 05-13-2019, 05:08 PM
RE: Suggestions / Requests - by dansavatar - 02-04-2020, 01:39 PM
RE: Suggestions / Requests - by Snowpelt - 02-04-2020, 03:58 PM
RE: Suggestions / Requests - by Stain2319 - 02-04-2020, 04:33 PM
RE: Suggestions / Requests - by Ronfurro - 02-08-2020, 03:29 AM
RE: Suggestions / Requests - by emalafeew - 02-09-2020, 03:49 AM

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