04-17-2019, 02:06 PM
Yes - pedaling AWAY from something chasing you is an interesting gameplay format, and one we're definitely considering.
Inspired by espo's suggestion, we were also riffing on the Temple Run format yesterday (like CrashFu above). Designing a new Zombie-based level in Play is one way to achieve that. We actually spent some time designing a pitch for a "Bike or Die" game with Zombies in the past, which we could resurrect (no pun intended!).
Another approach would be to harness Explorer's virtual coach system - so for example you'd be chased by dogs, and have to keep ahead of them (instead of keeping up with the coach). This has the advantage of being a system already crafted to give a good workout, and would be a quicker way to test the concept than making a whole new game.
In either case, we think one unavoidable aspect of 'being chased' is that the peril is behind you... which would be arkward in first person on a bike. So our thinking is that third person would be the way to go (ala Temple Run).
Inspired by espo's suggestion, we were also riffing on the Temple Run format yesterday (like CrashFu above). Designing a new Zombie-based level in Play is one way to achieve that. We actually spent some time designing a pitch for a "Bike or Die" game with Zombies in the past, which we could resurrect (no pun intended!).
Another approach would be to harness Explorer's virtual coach system - so for example you'd be chased by dogs, and have to keep ahead of them (instead of keeping up with the coach). This has the advantage of being a system already crafted to give a good workout, and would be a quicker way to test the concept than making a whole new game.
In either case, we think one unavoidable aspect of 'being chased' is that the peril is behind you... which would be arkward in first person on a bike. So our thinking is that third person would be the way to go (ala Temple Run).
Rob Kay - Lead Game Designer @ VirZOOM