06-12-2020, 06:12 PM
Sorry for the less swift response this time...
It wasn't designed to work cleanly with OVRCameraRig, since we embedded the Camera into VZController.prefab. But since you aren't using other functionality of VZController or VZPlayer, you can just disable that embedded Camera to use your OVRCameraRig.
I wish I could tell you to use VZPlugin.cs directly, because that's what directly talks to the bike, but it currently relies on VZController to perform the license check. Feel free to hack out sections of VZController code until you are just dealing with that.
It wasn't designed to work cleanly with OVRCameraRig, since we embedded the Camera into VZController.prefab. But since you aren't using other functionality of VZController or VZPlayer, you can just disable that embedded Camera to use your OVRCameraRig.
I wish I could tell you to use VZPlugin.cs directly, because that's what directly talks to the bike, but it currently relies on VZController to perform the license check. Feel free to hack out sections of VZController code until you are just dealing with that.