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Graphics Engine
#5
(05-22-2020, 11:48 PM)jqnatividad Wrote: That’s good that you’re open to new technologies... Anyway, here’s my vote to improving the art in Rally and Tour. And if you’re prioritizing, the most jarring assets are the trees/foliage in terms of fidelity.  Hopefully, improving assets can be added piecemeal to the sprints!

Also, Oculus Go seems to be on the way out...  hopefully, once it’s retired, you’ll have more headroom to do more photorealistic stuff.

Thanks and yeah, we went a stylistic direction to keep tree costs down.  

Note we can keep supporting the Go while adding graphics detail for the Quest.  The Quest is 35-50% faster depending on bottleneck, a chunk of which goes to running at a higher framerate, but there's definitely headroom in some games.
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Messages In This Thread
Graphics Engine - by jqnatividad - 05-22-2020, 05:14 PM
RE: Graphics Engine - by apLundell - 05-22-2020, 06:23 PM
RE: Graphics Engine - by emalafeew - 05-22-2020, 08:17 PM
RE: Graphics Engine - by jqnatividad - 05-22-2020, 11:48 PM
RE: Graphics Engine - by emalafeew - 05-23-2020, 11:08 AM
RE: Graphics Engine - by jqnatividad - 05-24-2020, 01:39 AM

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