05-22-2020, 08:44 PM
(This post was last modified: 05-22-2020, 08:46 PM by GoMyFly247.)
(05-22-2020, 04:09 PM)emalafeew Wrote: It took about a week for our last release to settle down, but we're now into a new sprint with the following goals:
System Wide
- Support for FTMS trainers, possibly with resistance control
- Support hands-free launching on Quest for users with thumb controls
Explorer
- Snapshot Mode! Select camera angle and pose and overlay, then upload to vzfit.com for easy sharing to social media
- Matchup improvements, including mic mute, enabled-by-default with mic off, possibly more than 2 riders, and stability fixes
- Show high-res images like Wander when you come to a stop
- Arrows at sharp turns
- Other minor requests and path fixes
Play
- Day/evening option for Le Tour and Cali Rally
- Free games will match weekly Event, that free users can participate in
VZfit.com
- On Event leaderboards start with page you're on
- Snapshot management and sharing page
As always, these are goals and not promises. We're aiming for 3 weeks to release.
I just logged in specifically to say, I'm really impressed with the latest update to VzFit explorer. It runs so much better now and I love that you added the FM channels for music as promised and also added the autosteer option. Finally, I can show how cool the VzFit experience is to my friends without having to guide them on how to steer and turn their head / lean or otherwise.
Alot of times during a workout you just want to focus on the pedaling and riding to just get your 30min to 1hour in of riding and then move on to the rest of the day. It's amazing how far your app has come in a few months, and I'll definitely be telling others about it. I have both the Quest and the Go headset and while the Go headset is a bit lighter, the Quest seems to respond better now with the latest updates.
When the user created rides are listed, I can see how many times I've tried each one, but I was curious as to how to find out which user created rides had the actual most rides from the VzFit community to make it easier to sort the best ones to try out, perhaps by adding an option for upvoting certain rides (perhaps this function exists but I couldn't find it).
Also, not sure if this is easily done or not, but since you know how many km each route is, I thought it would be cool if you had the option to add an overlay on or virtual sign post that shows certain distance landmarks (ie. 1 mile mark, or 1 km mark (for metric)) so it provides additional motivation to keep going. Having run a few 10km runs, I always find it motivational to see sign posts either ahead of me, or on the ground that tell me how far I've gone.
Also, I thought it would be funny if when you do take a break to stop riding, either to grab a drink of water, and stop pedaling, that there could be an optional user animation feature could show your avatar doing the same during these pauses (so that the animated character looks like he/she is stopping for a water break). Nintendo / other gaming platforms have mastered the idea of avatar mimicking that have led to their popularity over the years (think Wii fit etc).
Perhaps from a workout perspective the VZfit explorer could also incorporate sprint timers like they have in the VZFit play so that during a ride, you could use your trainer mode and have timed sprints with overlay goals. I realize that you already have a really great platform with the cowboy riding game on VzFit play and also the other games, but just thought that integrating live scenery or background would be cool.
As another idea for a new game, you could also add a riding game where the user is riding to avoid Zombies chasing them and use the controller as a zapper to eliminate as you're speeding past them. I think this would be popular if you had additional weapons the longer you rode, speed boost options along the way, perhaps to ride towards safe zones for breaks, and that would really add an optional arcade experience, that would be cool.
Another gaming option would be to add a space themed game where riding, would put you in the cockpit of a plane or jet fighter to give a VR experience, or perhaps a train like experience game where your pedalling powers a steam locomotive on a scenery tour. If you did a train like game, scenery packs could be added for different seasons, winter, summer, fall, spring etc. This could be extended to a bullet train animation depending on how fast you pedal to give a VR experience. Again these are just random ideas - which you can incorporate if you're interested.
Prior to having VzFit, I would just set up my Keiser bike in front of my LED tv and then play youtube ride along scenery to pretend I'd have a virtual riding experience. This is definitely better, however I think there's also room for a mode that is just plain VR scenery that is smooth VR video feed in VR that allows you to see 360* while riding, but is a hybrid of actual maps versus just scenery. Once in a while, I still default back to playing youtube ride videos because there's no weight on my head from the headset, but also because you just want a visual distraction while exercising. If there's a way to incorporate a video feed from youtube in a certain mode by streaming VR scenery in a different mode so you can just ride along to it and pause / stop as required that would be a cool integration (I can do this through the Quest / Go Youtube App as well but it doesn't track my fitness stats that way).
Anyhow just a few ideas, and on my wish list is still an iOS app that can sync my rides to my apple health stats, but just wanted to check in to say that your programmers and developers have done an awesome job already and should be very proud of the progress you've made.
VzFit alone is enough reason to buy an Oculus Go headset, and you're definitely making a difference during these challenging times with COVID-19 and all the stay-at-home orders and making working out at home at least fun for all.
Keep up the great work! Loving the updates!
Cheers Winston