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Graphics Engine
#3
We agree that art budget and time are a bigger factor. We use Unity but have worked with many other engines and could get similar results. Unity's familiarity and flexibility are the reasons we use it, since we can make new features and updates faster and more confidently.

That said, if a technology came out that could make photorealistic rides with less art effort that ran smoothly on Quest we'd certainly look hard at it. Nanite and Lumen look stunning even for high-end PCs not trying to do VR. When you factor in VR and mobile processors we'll be interested to see what's possible, and whether Unity comes up with something similar.
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Graphics Engine - by jqnatividad - 05-22-2020, 05:14 PM
RE: Graphics Engine - by apLundell - 05-22-2020, 06:23 PM
RE: Graphics Engine - by emalafeew - 05-22-2020, 08:17 PM
RE: Graphics Engine - by jqnatividad - 05-22-2020, 11:48 PM
RE: Graphics Engine - by emalafeew - 05-23-2020, 11:08 AM
RE: Graphics Engine - by jqnatividad - 05-24-2020, 01:39 AM

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