Thanks for the suggestions guys! It's good to hear what everyone wants to do in VZfit. Our job is to build those experiences, and since new games take about 3 months we want the community involved in the evaluation process.
What we've learned about VR games is in this blog post: https://virzoom.com/blog/vr-that-moves-you/
Our current set of games intentionally covers a wide range of themes and VR comfort levels. For any new idea, we want to consider the new abilities its avatar could offer. If it's similar enough to an existing avatar we may just make a new level for that avatar.
If we make a game that targets a subset of players, particularly ones that stress VR comfort, we'd want to make sure those people are _really_ into it and that we can meet their expectations.
We start by making super-ugly prototypes that demonstrate a new game's basic mechanics to evaluate in VR. I would like to get community input on such prototypes, by distributing them as builds you could install in developer-mode on your Go's, or even by sharing project source with community members that would like to co-develop with us. We could talk about such efforts on our SDK forum.
I have a bunch of specific feedback on dogfighting for later--I used to program jet trainers for Lockheed Martin and have played enough World of Warplanes to know some things. I also worked on Moon and Mars rovers with another member of VirZOOM, and agree that could be fun!
What we've learned about VR games is in this blog post: https://virzoom.com/blog/vr-that-moves-you/
Our current set of games intentionally covers a wide range of themes and VR comfort levels. For any new idea, we want to consider the new abilities its avatar could offer. If it's similar enough to an existing avatar we may just make a new level for that avatar.
If we make a game that targets a subset of players, particularly ones that stress VR comfort, we'd want to make sure those people are _really_ into it and that we can meet their expectations.
We start by making super-ugly prototypes that demonstrate a new game's basic mechanics to evaluate in VR. I would like to get community input on such prototypes, by distributing them as builds you could install in developer-mode on your Go's, or even by sharing project source with community members that would like to co-develop with us. We could talk about such efforts on our SDK forum.
I have a bunch of specific feedback on dogfighting for later--I used to program jet trainers for Lockheed Martin and have played enough World of Warplanes to know some things. I also worked on Moon and Mars rovers with another member of VirZOOM, and agree that could be fun!