We have just about every VR headset and supported them all with our first product, the VZ Bike with VirZOOM Arcade.
With VZfit we realized we didn't have a big enough dev team to get out meaningful improvements every month AND maintain support on all those headsets and stores, with different levels of detail between PC-class and mobile-class applications. So we decided to focus on the Go & Quest as the most affordable and best suited headsets for our brand of exercise.
Since the Rift uses the same SDK and store it would be the shortest hop to support again, but would have same detail that can render fast enough on the Quest and Go. If that's appealing to enough people we can talk about it! But in terms of platform expansion we've been aiming at more types of bikes and exercise than VR headsets.
With VZfit we realized we didn't have a big enough dev team to get out meaningful improvements every month AND maintain support on all those headsets and stores, with different levels of detail between PC-class and mobile-class applications. So we decided to focus on the Go & Quest as the most affordable and best suited headsets for our brand of exercise.
Since the Rift uses the same SDK and store it would be the shortest hop to support again, but would have same detail that can render fast enough on the Quest and Go. If that's appealing to enough people we can talk about it! But in terms of platform expansion we've been aiming at more types of bikes and exercise than VR headsets.