03-22-2020, 01:53 PM
Thanks for the suggestions!
1) You can see how many spins you've done every day at vzfit.com/playsession/user, but we're looking a way to represent that by week and month as well.
2) Finding one clock behavior to satisfy everyone has been tricky, so we're thinking of allowing users to customize it, as well as other things about the HUD in the future. I believe it now represents the time Explorer has been running since you put the headset on, so if you have a limited amount of time when you start exercising, you can hop off when that time has elapsed. But can definitely see the use in restarting it for each level, and then waiting until you've started pedaling, for time comparisons
3) Yes! We'd love to add this to Explorer rides.
4) Programmable opponents would definitely be a power feature. Right now, as you beat your best laps, you'll get more and faster racecar opponents. The idea was to ramp up to your abilities.
5) Good point. The ghost car representing your best time per lap is a bit vestigial, for when our racecar games ended when you couldn't beat it. So it encouraged you ot pace yourself for longer workouts, which could also work for now. But if you have one great lap early we can see it doesn't motivate as well as an average.
1) You can see how many spins you've done every day at vzfit.com/playsession/user, but we're looking a way to represent that by week and month as well.
2) Finding one clock behavior to satisfy everyone has been tricky, so we're thinking of allowing users to customize it, as well as other things about the HUD in the future. I believe it now represents the time Explorer has been running since you put the headset on, so if you have a limited amount of time when you start exercising, you can hop off when that time has elapsed. But can definitely see the use in restarting it for each level, and then waiting until you've started pedaling, for time comparisons
3) Yes! We'd love to add this to Explorer rides.
4) Programmable opponents would definitely be a power feature. Right now, as you beat your best laps, you'll get more and faster racecar opponents. The idea was to ramp up to your abilities.
5) Good point. The ghost car representing your best time per lap is a bit vestigial, for when our racecar games ended when you couldn't beat it. So it encouraged you ot pace yourself for longer workouts, which could also work for now. But if you have one great lap early we can see it doesn't motivate as well as an average.