03-22-2020, 02:35 AM
OK - I have one more avatar question. I am curious how you handle the Cowboy avatar going sideways without going off the edges. I assume you are using colliders of some sort on the sides, but wondering how you handle the motion (I assume you are not just letting the physics engine handle it because it's more of a "smooth" bump than it seem like you get with standard box colliders... Are you using a trigger and simply limiting the horizontal position? Guess I'll try that...