03-17-2020, 12:09 PM
We're making the sky twice as saturated for next build, to match the "fog level" of 3D geometry appearing at its max distance.
So it's not so jarringly separate from the ground, but still fade enough to highlight 3D geometry in front of it.
So it's not so jarringly separate from the ground, but still fade enough to highlight 3D geometry in front of it.