You can change that text's font and size in its VZController.prefab.
Note that our games have their own VZController.prefab with all the stuff we want to share between levels, and we also override VZPlayer.UpdateSetup to provide a more customized setup flow (including how to recenter).
As for Unity, we are currently on Unity 2019.2.17f1 but the SDK should work fine back to Unity 2017.
Note that our games have their own VZController.prefab with all the stuff we want to share between levels, and we also override VZPlayer.UpdateSetup to provide a more customized setup flow (including how to recenter).
As for Unity, we are currently on Unity 2019.2.17f1 but the SDK should work fine back to Unity 2017.