02-29-2020, 12:28 AM
Been playing with Unity and the SDK today and figured I would start a thread for questions/etc...
I managed to tweak the built-in Virzoom test scene by putting a texture on the plane, and making it much bigger, and successfully built and loaded the app to my Oculus Quest and rode around a bit. Pretty neat!
So I'm going to dive into this a bit more and wanted to get some more info about avatar movement.
You mentioned in the SDK docs:
"We’re happy to share how the avatars in our games all move, just ask on the forum!"
Consider yourselves asked!
I am interested especially in the Pegasus avatar and how to achieve flight/lift...
I managed to tweak the built-in Virzoom test scene by putting a texture on the plane, and making it much bigger, and successfully built and loaded the app to my Oculus Quest and rode around a bit. Pretty neat!
So I'm going to dive into this a bit more and wanted to get some more info about avatar movement.
You mentioned in the SDK docs:
"We’re happy to share how the avatars in our games all move, just ask on the forum!"
Consider yourselves asked!
I am interested especially in the Pegasus avatar and how to achieve flight/lift...