The idea of using right/wrong statements to direct your motion goals could be fun for players wanting their brains maximally engaged!
Note the base way VirZOOM keeps your brain occupied is somewhat subconscious: by connecting your pedaling and leaning to move through virtual worlds. The resultant immersiveness and empowerment you feel is why we have focused on VR and made an accurate speed sensor.
On top of that we like layering mental and hand-eye gymnastics. But we do it different degrees across our games to suit a wide variety of users, as you've noticed. We do the same thing with VR excitement levels and exercise intervals.
Note the base way VirZOOM keeps your brain occupied is somewhat subconscious: by connecting your pedaling and leaning to move through virtual worlds. The resultant immersiveness and empowerment you feel is why we have focused on VR and made an accurate speed sensor.
On top of that we like layering mental and hand-eye gymnastics. But we do it different degrees across our games to suit a wide variety of users, as you've noticed. We do the same thing with VR excitement levels and exercise intervals.