Thanks, great feedback!
It's possible the jerkiness you saw was over-aggressive memory resetting. I'll try to smooth it out in next build.
As you noticed, with the memory-related crashes in previous build, the app had no warning and was unable to save your progress.
The HUD and menus are definitely on the small side for a phone, agree we should make it bigger then. We didn't adjust them from VR size, and seems about right for tablet-sized screens as is.
We're unable to bring autosteering over to VR, for the very specific reason that your head input is important in VR to avoid getting simulation sick. But we are planning to add a "head tilt" option to the Quest, which will allow you to steer without leaning your whole body. That's the way we have to steer on the Go because it doesn't have position tracking, but on the Quest we can allow both ways.
It's possible the jerkiness you saw was over-aggressive memory resetting. I'll try to smooth it out in next build.
As you noticed, with the memory-related crashes in previous build, the app had no warning and was unable to save your progress.
The HUD and menus are definitely on the small side for a phone, agree we should make it bigger then. We didn't adjust them from VR size, and seems about right for tablet-sized screens as is.
We're unable to bring autosteering over to VR, for the very specific reason that your head input is important in VR to avoid getting simulation sick. But we are planning to add a "head tilt" option to the Quest, which will allow you to steer without leaning your whole body. That's the way we have to steer on the Go because it doesn't have position tracking, but on the Quest we can allow both ways.